# Struct palette::blend::PreAlpha
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pub struct PreAlpha<C, T: Float> { pub color: C, pub alpha: T, }

Premultiplied alpha wrapper.

Premultiplied colors are commonly used in composition algorithms to simplify the calculations. It may also be preferred when interpolating between colors, which is one of the reasons why it's offered as a separate type. The other reason is to make it easier to avoid unnecessary computations in composition chains.

use palette::{Blend, LinSrgb, LinSrgba}; use palette::blend::PreAlpha; let a = PreAlpha::from(LinSrgba::new(0.4, 0.5, 0.5, 0.3)); let b = PreAlpha::from(LinSrgba::new(0.3, 0.8, 0.4, 0.4)); let c = PreAlpha::from(LinSrgba::new(0.7, 0.1, 0.8, 0.8)); let res = LinSrgb::from_premultiplied(a.screen(b).overlay(c));

Note that converting to and from premultiplied alpha will cause the alpha component to be clamped to [0.0, 1.0].

## Fields

`color: C`

The premultiplied color components (`original.color * original.alpha`

).

`alpha: T`

The transparency component. 0.0 is fully transparent and 1.0 is fully opaque.

## Trait Implementations

`impl<C: Clone, T: Clone + Float> Clone for PreAlpha<C, T>`

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`fn clone(&self) -> PreAlpha<C, T>`

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Returns a copy of the value. Read more

`fn clone_from(&mut self, source: &Self)`

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Performs copy-assignment from `source`

. Read more

`impl<C: Copy, T: Copy + Float> Copy for PreAlpha<C, T>`

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`impl<C: PartialEq, T: PartialEq + Float> PartialEq for PreAlpha<C, T>`

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`fn eq(&self, __arg_0: &PreAlpha<C, T>) -> bool`

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This method tests for `self`

and `other`

values to be equal, and is used by `==`

. Read more

`fn ne(&self, __arg_0: &PreAlpha<C, T>) -> bool`

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This method tests for `!=`

.

`impl<C: Debug, T: Debug + Float> Debug for PreAlpha<C, T>`

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`fn fmt(&self, __arg_0: &mut Formatter) -> Result`

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Formats the value using the given formatter. Read more

`impl<C, T> From<Alpha<C, T>> for PreAlpha<C, T> where`

C: ComponentWise<Scalar = T>,

T: Float,

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C: ComponentWise<Scalar = T>,

T: Float,

`impl<C, T> From<PreAlpha<C, T>> for Alpha<C, T> where`

C: ComponentWise<Scalar = T>,

T: Float,

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C: ComponentWise<Scalar = T>,

T: Float,

`impl<C, T> Blend for PreAlpha<C, T> where`

C: Blend<Color = C> + ComponentWise<Scalar = T>,

T: Float,

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C: Blend<Color = C> + ComponentWise<Scalar = T>,

T: Float,

`type Color = C`

The core color type. Typically `Self`

for color types without alpha.

`fn into_premultiplied(self) -> PreAlpha<C, T>`

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Convert the color to premultiplied alpha.

`fn from_premultiplied(color: PreAlpha<C, T>) -> PreAlpha<C, T>`

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Convert the color from premultiplied alpha.

`fn blend<F>(self, destination: Self, blend_function: F) -> Self where`

F: BlendFunction<Self::Color>,

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F: BlendFunction<Self::Color>,

Blend self, as the source color, with `destination`

, using `blend_function`

. Anything that implements `BlendFunction`

is acceptable, including functions and closures. Read more

`fn over(self, other: Self) -> Self`

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Place `self`

over `other`

. This is the good old common alpha composition equation. Read more

`fn inside(self, other: Self) -> Self`

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Results in the parts of `self`

that overlaps the visible parts of `other`

. Read more

`fn outside(self, other: Self) -> Self`

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Results in the parts of `self`

that lies outside the visible parts of `other`

. Read more

`fn atop(self, other: Self) -> Self`

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Place `self`

over only the visible parts of `other`

.

`fn xor(self, other: Self) -> Self`

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Results in either `self`

or `other`

, where they do not overlap.

`fn plus(self, other: Self) -> Self`

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Add `self`

and `other`

. This uses the alpha component to regulate the effect, so it's not just plain component wise addition. Read more

`fn multiply(self, other: Self) -> Self`

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Multiply `self`

with `other`

. This uses the alpha component to regulate the effect, so it's not just plain component wise multiplication. Read more

`fn screen(self, other: Self) -> Self`

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Make a color which is at least as light as `self`

or `other`

.

`fn overlay(self, other: Self) -> Self`

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Multiply `self`

or `other`

if other is dark, or screen them if `other`

is light. This results in an S curve. Read more

`fn darken(self, other: Self) -> Self`

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Return the darkest parts of `self`

and `other`

.

`fn lighten(self, other: Self) -> Self`

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Return the lightest parts of `self`

and `other`

.

`fn dodge(self, other: Self) -> Self`

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Lighten `other`

to reflect `self`

. Results in `other`

if `self`

is black. Read more

`fn burn(self, other: Self) -> Self`

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Darken `other`

to reflect `self`

. Results in `other`

if `self`

is white. Read more

`fn hard_light(self, other: Self) -> Self`

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Multiply `self`

or `other`

if other is dark, or screen them if `self`

is light. This is similar to `overlay`

, but depends on `self`

instead of `other`

. Read more

`fn soft_light(self, other: Self) -> Self`

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Lighten `other`

if `self`

is light, or darken `other`

as if it's burned if `self`

is dark. The effect is increased if the components of `self`

is further from 0.5. Read more

`fn difference(self, other: Self) -> Self`

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Return the absolute difference between `self`

and `other`

. It's basically `abs(self - other)`

, but regulated by the alpha component. Read more

`fn exclusion(self, other: Self) -> Self`

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Similar to `difference`

, but appears to result in a lower contrast. `other`

is inverted if `self`

is white, and preserved if `self`

is black. Read more

`impl<C: Mix> Mix for PreAlpha<C, C::Scalar>`

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`type Scalar = C::Scalar`

The type of the mixing factor.

`fn mix(`

&self,

other: &PreAlpha<C, C::Scalar>,

factor: C::Scalar

) -> PreAlpha<C, C::Scalar>

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&self,

other: &PreAlpha<C, C::Scalar>,

factor: C::Scalar

) -> PreAlpha<C, C::Scalar>

Mix the color with an other color, by `factor`

. Read more

`impl<C: ComponentWise<Scalar = T>, T: Float> ComponentWise for PreAlpha<C, T>`

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`type Scalar = T`

The scalar type for color components.

`fn component_wise<F: FnMut(T, T) -> T>(`

&self,

other: &PreAlpha<C, T>,

f: F

) -> PreAlpha<C, T>

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&self,

other: &PreAlpha<C, T>,

f: F

) -> PreAlpha<C, T>

Perform a binary operation on this and an other color.

`fn component_wise_self<F: FnMut(T) -> T>(&self, f: F) -> PreAlpha<C, T>`

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Perform a unary operation on this color.

`impl<C, T> ApproxEq for PreAlpha<C, T> where`

C: ApproxEq<Epsilon = T::Epsilon>,

T: ApproxEq + Float,

T::Epsilon: Copy,

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C: ApproxEq<Epsilon = T::Epsilon>,

T: ApproxEq + Float,

T::Epsilon: Copy,

`type Epsilon = T::Epsilon`

Used for specifying relative comparisons.

`fn default_epsilon() -> Self::Epsilon`

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The default tolerance to use when testing values that are close together. Read more

`fn default_max_relative() -> Self::Epsilon`

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The default relative tolerance for testing values that are far-apart. Read more

`fn default_max_ulps() -> u32`

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The default ULPs to tolerate when testing values that are far-apart. Read more

`fn relative_eq(`

&self,

other: &PreAlpha<C, T>,

epsilon: Self::Epsilon,

max_relative: Self::Epsilon

) -> bool

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&self,

other: &PreAlpha<C, T>,

epsilon: Self::Epsilon,

max_relative: Self::Epsilon

) -> bool

A test for equality that uses a relative comparison if the values are far apart.

`fn ulps_eq(`

&self,

other: &PreAlpha<C, T>,

epsilon: Self::Epsilon,

max_ulps: u32

) -> bool

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&self,

other: &PreAlpha<C, T>,

epsilon: Self::Epsilon,

max_ulps: u32

) -> bool

A test for equality that uses units in the last place (ULP) if the values are far apart.

`fn relative_ne(`

&self,

other: &Self,

epsilon: Self::Epsilon,

max_relative: Self::Epsilon

) -> bool

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&self,

other: &Self,

epsilon: Self::Epsilon,

max_relative: Self::Epsilon

) -> bool

The inverse of `ApproxEq::relative_eq`

.

`fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool`

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The inverse of `ApproxEq::ulps_eq`

.

`impl<C: Add, T: Float> Add for PreAlpha<C, T>`

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`type Output = PreAlpha<C::Output, T>`

The resulting type after applying the `+`

operator.

`fn add(self, other: PreAlpha<C, T>) -> PreAlpha<C::Output, T>`

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Performs the `+`

operation.

`impl<T: Float, C: Add<T>> Add<T> for PreAlpha<C, T>`

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`type Output = PreAlpha<C::Output, T>`

The resulting type after applying the `+`

operator.

`fn add(self, c: T) -> PreAlpha<C::Output, T>`

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Performs the `+`

operation.

`impl<C: Sub, T: Float> Sub for PreAlpha<C, T>`

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`type Output = PreAlpha<C::Output, T>`

The resulting type after applying the `-`

operator.

`fn sub(self, other: PreAlpha<C, T>) -> PreAlpha<C::Output, T>`

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Performs the `-`

operation.

`impl<T: Float, C: Sub<T>> Sub<T> for PreAlpha<C, T>`

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`type Output = PreAlpha<C::Output, T>`

The resulting type after applying the `-`

operator.

`fn sub(self, c: T) -> PreAlpha<C::Output, T>`

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Performs the `-`

operation.

`impl<C: Mul, T: Float> Mul for PreAlpha<C, T>`

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`type Output = PreAlpha<C::Output, T>`

The resulting type after applying the `*`

operator.

`fn mul(self, other: PreAlpha<C, T>) -> PreAlpha<C::Output, T>`

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Performs the `*`

operation.

`impl<T: Float, C: Mul<T>> Mul<T> for PreAlpha<C, T>`

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`type Output = PreAlpha<C::Output, T>`

The resulting type after applying the `*`

operator.

`fn mul(self, c: T) -> PreAlpha<C::Output, T>`

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Performs the `*`

operation.

`impl<C: Div, T: Float> Div for PreAlpha<C, T>`

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`type Output = PreAlpha<C::Output, T>`

The resulting type after applying the `/`

operator.

`fn div(self, other: PreAlpha<C, T>) -> PreAlpha<C::Output, T>`

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Performs the `/`

operation.

`impl<T: Float, C: Div<T>> Div<T> for PreAlpha<C, T>`

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`type Output = PreAlpha<C::Output, T>`

The resulting type after applying the `/`

operator.

`fn div(self, c: T) -> PreAlpha<C::Output, T>`

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Performs the `/`

operation.

`impl<C, T: Float> Deref for PreAlpha<C, T>`

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`type Target = C`

The resulting type after dereferencing.

`fn deref(&self) -> &C`

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Dereferences the value.