Struct palette::encoding::linear::Linear [−][src]
pub struct Linear<S>(_);
A generic standard with linear components.
Trait Implementations
impl<Wp: WhitePoint> LumaStandard for Linear<Wp>
[src]
impl<Wp: WhitePoint> LumaStandard for Linear<Wp>
[src]type WhitePoint = Wp
The white point of the color space.
type TransferFn = LinearFn
The transfer function for the luminance component.
impl<S: RgbSpace> RgbStandard for Linear<S>
[src]
impl<S: RgbSpace> RgbStandard for Linear<S>
[src]type Space = S
The RGB color space.
type TransferFn = LinearFn
The transfer function for the color components.
impl<S: Copy> Copy for Linear<S>
[src]
impl<S: Eq> Eq for Linear<S>
[src]
impl<S> StructuralEq for Linear<S>
[src]
impl<S> StructuralPartialEq for Linear<S>
[src]
Auto Trait Implementations
impl<S> RefUnwindSafe for Linear<S> where
S: RefUnwindSafe,
S: RefUnwindSafe,
impl<S> Send for Linear<S> where
S: Send,
S: Send,
impl<S> Sync for Linear<S> where
S: Sync,
S: Sync,
impl<S> Unpin for Linear<S> where
S: Unpin,
S: Unpin,
impl<S> UnwindSafe for Linear<S> where
S: UnwindSafe,
S: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
[src]pub fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
[src]
impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
[src]
impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
[src]pub fn into_color(Self) -> U
[src]
impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
[src]
impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
[src]pub fn into_color_unclamped(Self) -> U
[src]
impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
[src]
impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
[src]