Enum palette::Color [] [src]

pub enum Color<Wp = D65, T = f32> where
    T: Float,
    Wp: WhitePoint<T>, 
{ Luma(Luma<Wp, T>), Rgb(Rgb<Wp, T>), Xyz(Xyz<Wp, T>), Yxy(Yxy<Wp, T>), Lab(Lab<Wp, T>), Lch(Lch<Wp, T>), Hsv(Hsv<Wp, T>), Hsl(Hsl<Wp, T>), Hwb(Hwb<Wp, T>), }

A generic color type.

The Color may belong to any color space and it may change depending on which operation is performed. That makes it immune to the "without conversion" rule of the operations it supports. The color spaces are selected as follows:

It's not recommended to use Color when full control is necessary, but it can easily be converted to a fixed color space in those cases.

Variants

Linear luminance.

Linear RGB.

CIE 1931 XYZ.

CIE 1931 Yxy.

CIE L*a*b* (CIELAB).

CIE L*C*h°, a polar version of CIE L*a*b*.

Linear HSV, a cylindrical version of RGB.

Linear HSL, a cylindrical version of RGB.

Linear HWB, an intuitive cylindrical version of RGB.

Methods

impl<T: Float> Color<D65, T>
[src]

Linear luminance.

Linear luminance from an 8 bit value.

Linear RGB.

Linear RGB from 8 bit values.

CIE XYZ.

CIE Yxy.

CIE L*a*b*.

CIE L*C*h°.

Linear HSV.

Linear HSL.

Linear HWB.

Trait Implementations

impl<Wp: Debug, T: Debug> Debug for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Formats the value using the given formatter.

impl<Wp, T> Copy for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

impl<Wp, T> Clone for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<Wp, T> Mix for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

The type of the mixing factor.

Mix the color with an other color, by factor. Read more

impl<Wp, T> Shade for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

The type of the lighten/darken amount.

Lighten the color by amount.

Darken the color by amount.

impl<Wp, T> GetHue for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

The kind of hue unit this color space uses. Read more

Calculate a hue if possible. Read more

impl<Wp, T> Hue for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Return a new copy of self, but with a specific hue.

Return a new copy of self, but with the hue shifted by amount.

impl<Wp, T> Saturate for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

The type of the (de)saturation factor.

Increase the saturation by factor.

Decrease the saturation by factor.

impl<Wp, T> Blend for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

The core color type. Typically Self for color types without alpha.

Convert the color to premultiplied alpha.

Convert the color from premultiplied alpha.

Blend self, as the source color, with destination, using blend_function. Anything that implements BlendFunction is acceptable, including functions and closures. Read more

Place self over other. This is the good old common alpha composition equation. Read more

Results in the parts of self that overlaps the visible parts of other. Read more

Results in the parts of self that lies outside the visible parts of other. Read more

Place self over only the visible parts of other.

Results in either self or other, where they do not overlap.

Add self and other. This uses the alpha component to regulate the effect, so it's not just plain component wise addition. Read more

Multiply self with other. This uses the alpha component to regulate the effect, so it's not just plain component wise multiplication. Read more

Make a color which is at least as light as self or other.

Multiply self or other if other is dark, or screen them if other is light. This results in an S curve. Read more

Return the darkest parts of self and other.

Return the lightest parts of self and other.

Lighten other to reflect self. Results in other if self is black. Read more

Darken other to reflect self. Results in other if self is white. Read more

Multiply self or other if other is dark, or screen them if self is light. This is similar to overlay, but depends on self instead of other. Read more

Lighten other if self is light, or darken other as if it's burned if self is dark. The effect is increased if the components of self is further from 0.5. Read more

Return the absolute difference between self and other. It's basically abs(self - other), but regulated by the alpha component. Read more

Similar to difference, but appears to result in a lower contrast. other is inverted if self is white, and preserved if self is black. Read more

impl<Wp, T> ApproxEq for Color<Wp, T> where
    T: Float + ApproxEq,
    T::Epsilon: Copy + Float,
    Wp: WhitePoint<T>, 
[src]

Used for specifying relative comparisons.

The default tolerance to use when testing values that are close together. Read more

The default relative tolerance for testing values that are far-apart. Read more

The default ULPs to tolerate when testing values that are far-apart. Read more

A test for equality that uses a relative comparison if the values are far apart.

A test for equality that uses units in the last place (ULP) if the values are far apart.

The inverse of ApproxEq::relative_eq.

The inverse of ApproxEq::ulps_eq.

impl<Wp, T> From<Luma<Wp, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.

impl<Wp, T> From<Alpha<Luma<Wp, T>, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
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Performs the conversion.

impl<Wp, T> From<Rgb<Wp, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.

impl<Wp, T> From<Alpha<Rgb<Wp, T>, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.

impl<Wp, T> From<Srgb<Wp, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.

impl<Wp, T> From<GammaRgb<Wp, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.

impl<Wp, T> From<Xyz<Wp, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
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Performs the conversion.

impl<Wp, T> From<Alpha<Xyz<Wp, T>, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
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Performs the conversion.

impl<Wp, T> From<Yxy<Wp, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
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Performs the conversion.

impl<Wp, T> From<Alpha<Yxy<Wp, T>, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
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Performs the conversion.

impl<Wp, T> From<Lab<Wp, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
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Performs the conversion.

impl<Wp, T> From<Alpha<Lab<Wp, T>, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.

impl<Wp, T> From<Lch<Wp, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.

impl<Wp, T> From<Alpha<Lch<Wp, T>, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.

impl<Wp, T> From<Hsv<Wp, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.

impl<Wp, T> From<Alpha<Hsv<Wp, T>, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.

impl<Wp, T> From<Hsl<Wp, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.

impl<Wp, T> From<Alpha<Hsl<Wp, T>, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.

impl<Wp, T> From<Hwb<Wp, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.

impl<Wp, T> From<Alpha<Hwb<Wp, T>, T>> for Color<Wp, T> where
    T: Float,
    Wp: WhitePoint<T>, 
[src]

Performs the conversion.