Struct palette::rgb::Rgb[][src]

#[repr(C)]
pub struct Rgb<S: RgbStandard = Srgb, T: Component = f32> { pub red: T, pub green: T, pub blue: T, pub standard: PhantomData<S>, }

Generic RGB.

RGB is probably the most common color space, when it comes to computer graphics, and it’s defined as an additive mixture of red, green and blue light, where gray scale colors are created when these three channels are equal in strength.

Many conversions and operations on this color space requires that it’s linear, meaning that gamma correction is required when converting to and from a displayable RGB, such as sRGB. See the pixel module for encoding formats.

Fields

red: T

The amount of red light, where 0.0 is no red light and 1.0f (or 255u8) is the highest displayable amount.

green: T

The amount of green light, where 0.0 is no green light and 1.0f (or 255u8) is the highest displayable amount.

blue: T

The amount of blue light, where 0.0 is no blue light and 1.0f (or 255u8) is the highest displayable amount.

standard: PhantomData<S>

The kind of RGB standard. sRGB is the default.

Implementations

impl<S: RgbStandard, T: Component> Rgb<S, T>[src]

pub fn new(red: T, green: T, blue: T) -> Rgb<S, T>[src]

Create an RGB color.

pub fn into_format<U>(self) -> Rgb<S, U> where
    U: Component + FromComponent<T>, 
[src]

Convert into another component type.

pub fn from_format<U>(color: Rgb<S, U>) -> Self where
    T: FromComponent<U>,
    U: Component
[src]

Convert from another component type.

pub fn into_components(self) -> (T, T, T)[src]

Convert to a (red, green, blue) tuple.

pub fn from_components((red, green, blue): (T, T, T)) -> Self[src]

Convert from a (red, green, blue) tuple.

pub fn min_red() -> T[src]

Return the red value minimum.

pub fn max_red() -> T[src]

Return the red value maximum.

pub fn min_green() -> T[src]

Return the green value minimum.

pub fn max_green() -> T[src]

Return the green value maximum.

pub fn min_blue() -> T[src]

Return the blue value minimum.

pub fn max_blue() -> T[src]

Return the blue value maximum.

impl<S: RgbStandard> Rgb<S, u8>[src]

Convenience functions to convert between a packed u32 and Rgb.

use palette::Srgb;

let rgb = Srgb::from(0x607F00);
assert_eq!(Srgb::new(96u8, 127, 0), rgb);

let integer = u32::from(rgb);
assert_eq!(0xFF607F00, integer);

pub fn into_u32<C: RgbChannels>(self) -> u32[src]

Convert to a packed u32 with with specifiable component order. Defaults to ARGB ordering (0xAARRGGBB).

See Packed for more details.

pub fn from_u32<C: RgbChannels>(color: u32) -> Self[src]

Convert from a packed u32 with specifiable component order. Defaults to ARGB ordering (0xAARRGGBB).

See Packed for more details.

impl<S: RgbStandard, T: FloatComponent> Rgb<S, T>[src]

pub fn into_linear(self) -> Rgb<Linear<S::Space>, T>[src]

Convert the color to linear RGB.

pub fn from_linear(color: Rgb<Linear<S::Space>, T>) -> Rgb<S, T>[src]

Convert linear RGB to nonlinear RGB.

pub fn into_encoding<St: RgbStandard<Space = S::Space>>(self) -> Rgb<St, T>[src]

Convert the color to a different encoding.

pub fn from_encoding<St: RgbStandard<Space = S::Space>>(
    color: Rgb<St, T>
) -> Rgb<S, T>
[src]

Convert RGB from a different encoding.

Trait Implementations

impl<S, T> AbsDiffEq<Rgb<S, T>> for Rgb<S, T> where
    T: Component + AbsDiffEq,
    T::Epsilon: Copy,
    S: RgbStandard + PartialEq
[src]

type Epsilon = T::Epsilon

Used for specifying relative comparisons.

impl<S, T> Add<Rgb<S, T>> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Add,
    <T as Add>::Output: Component
[src]

type Output = Rgb<S, <T as Add>::Output>

The resulting type after applying the + operator.

impl<S, T> Add<T> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Add,
    <T as Add>::Output: Component
[src]

type Output = Rgb<S, <T as Add>::Output>

The resulting type after applying the + operator.

impl<S, T> AddAssign<Rgb<S, T>> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + AddAssign
[src]

impl<S, T> AddAssign<T> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + AddAssign
[src]

impl<S, T, P: ?Sized> AsMut<P> for Rgb<S, T> where
    T: Component,
    S: RgbStandard,
    P: RawPixel<T>, 
[src]

fn as_mut(&mut self) -> &mut P[src]

Convert to a raw pixel format.

use palette::Srgb;

let mut rgb = Srgb::new(38, 42, 19);
{
    let raw: &mut [u8] = rgb.as_mut();
    raw[1] = 5;
}

assert_eq!(rgb.green, 5);

impl<S, T, P: ?Sized> AsRef<P> for Rgb<S, T> where
    T: Component,
    S: RgbStandard,
    P: RawPixel<T>, 
[src]

fn as_ref(&self) -> &P[src]

Convert to a raw pixel format.

use palette::Srgb;

let mut rgb = Srgb::new(38, 42, 19);
let raw: &[u8] = rgb.as_ref();

assert_eq!(raw[1], 42);

impl<S, T> Blend for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: FloatComponent
[src]

type Color = Rgb<S, T>

The core color type. Typically Self for color types without alpha.

impl<S, T> Clamp for Rgb<S, T> where
    S: RgbStandard,
    T: Component
[src]

impl<S: RgbStandard, T: Component> Clone for Rgb<S, T>[src]

impl<S, T> ComponentWise for Rgb<S, T> where
    S: RgbStandard,
    T: Component
[src]

type Scalar = T

The scalar type for color components.

impl<S: Debug + RgbStandard, T: Debug + Component> Debug for Rgb<S, T>[src]

impl<S, T> Default for Rgb<S, T> where
    T: Component,
    S: RgbStandard
[src]

impl<S, T> Div<Rgb<S, T>> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Div,
    <T as Div>::Output: Component
[src]

type Output = Rgb<S, <T as Div>::Output>

The resulting type after applying the / operator.

impl<S, T> Div<T> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Div,
    <T as Div>::Output: Component
[src]

type Output = Rgb<S, <T as Div>::Output>

The resulting type after applying the / operator.

impl<S, T> DivAssign<Rgb<S, T>> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + DivAssign
[src]

impl<S, T> DivAssign<T> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + DivAssign
[src]

impl<S: RgbStandard, T: Component> From<(T, T, T)> for Rgb<S, T>[src]

impl<S, C> From<Packed<C>> for Rgb<S, u8> where
    S: RgbStandard,
    C: RgbChannels
[src]

impl<T, U> From<Rgb<Linear<Srgb>, T>> for Srgb<U> where
    T: FloatComponent,
    U: Component + FromComponent<T>, 
[src]

impl<T, U> From<Rgb<Linear<Srgb>, T>> for Srgba<U> where
    T: FloatComponent,
    U: Component + FromComponent<T>, 
[src]

impl<S: RgbStandard> From<Rgb<S, u8>> for u32[src]

impl<S, C> From<Rgb<S, u8>> for Packed<C> where
    S: RgbStandard,
    C: RgbChannels
[src]

impl<T, U> From<Rgb<Srgb, T>> for LinSrgb<U> where
    T: FloatComponent,
    U: Component + FromComponent<T>, 
[src]

impl<T, U> From<Rgb<Srgb, T>> for LinSrgba<U> where
    T: FloatComponent,
    U: Component + FromComponent<T>, 
[src]

impl<S: RgbStandard> From<u32> for Rgb<S, u8>[src]

impl<S: RgbStandard, T: Component, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Rgb<S, T> where
    T: FloatComponent,
    _C: IntoColorUnclamped<Self>,
    _A: Component
[src]

impl<S, T> FromColorUnclamped<Hsl<S, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: FloatComponent
[src]

impl<S: RgbStandard, T: Component> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Hsv<S, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: FloatComponent
[src]

impl<S: RgbStandard, T: Component> FromColorUnclamped<Hwb<S, T>> for Rgb<S, T> where
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S: RgbStandard, T: Component> FromColorUnclamped<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S: RgbStandard, T: Component> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S: RgbStandard, T: Component> FromColorUnclamped<Lchuv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, St, T> FromColorUnclamped<Luma<St, T>> for Rgb<S, T> where
    S: RgbStandard,
    St: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>,
    T: FloatComponent
[src]

impl<S: RgbStandard, T: Component> FromColorUnclamped<Luv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Rgb<S, T>> for Hsl<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

impl<S, T> FromColorUnclamped<Rgb<S, T>> for Hsv<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

impl<S, T> FromColorUnclamped<Rgb<S, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<Wp, T, S> FromColorUnclamped<Rgb<S, T>> for Xyz<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    S: RgbStandard,
    S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<S1, S2, T> FromColorUnclamped<Rgb<S2, T>> for Rgb<S1, T> where
    S1: RgbStandard,
    S2: RgbStandard,
    S2::Space: RgbSpace<WhitePoint = <S1::Space as RgbSpace>::WhitePoint>,
    T: FloatComponent
[src]

impl<Wp, T, _S> FromColorUnclamped<Rgb<_S, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> FromColorUnclamped<Rgb<_S, T>> for Lab<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> FromColorUnclamped<Rgb<_S, T>> for Lch<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> FromColorUnclamped<Rgb<_S, T>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<S, T, _S> FromColorUnclamped<Rgb<_S, T>> for Luma<S, T> where
    T: Component,
    S: LumaStandard,
    T: FloatComponent,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = S::WhitePoint>, 
[src]

impl<Wp, T, _S> FromColorUnclamped<Rgb<_S, T>> for Luv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> FromColorUnclamped<Rgb<_S, T>> for Yxy<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: FloatComponent
[src]

impl<S: RgbStandard, T: Component> FromColorUnclamped<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S: RgbStandard> FromStr for Rgb<S, u8>[src]

type Err = FromHexError

The associated error which can be returned from parsing.

impl<S, T> GetHue for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: FloatComponent
[src]

type Hue = RgbHue<T>

The kind of hue unit this color space uses. Read more

impl<S: RgbStandard, T: Component> Into<(T, T, T)> for Rgb<S, T>[src]

impl<S, T> LowerHex for Rgb<S, T> where
    T: Component + LowerHex,
    S: RgbStandard
[src]

impl<S, T> Mix for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: FloatComponent
[src]

type Scalar = T

The type of the mixing factor.

impl<S, T> Mul<Rgb<S, T>> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Mul,
    <T as Mul>::Output: Component
[src]

type Output = Rgb<S, <T as Mul>::Output>

The resulting type after applying the * operator.

impl<S, T> Mul<T> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Mul,
    <T as Mul>::Output: Component
[src]

type Output = Rgb<S, <T as Mul>::Output>

The resulting type after applying the * operator.

impl<S, T> MulAssign<Rgb<S, T>> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + MulAssign
[src]

impl<S, T> MulAssign<T> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + MulAssign
[src]

impl<S, T> PartialEq<Rgb<S, T>> for Rgb<S, T> where
    T: Component + PartialEq,
    S: RgbStandard
[src]

impl<S: RgbStandard, T: Component> Pixel<T> for Rgb<S, T>[src]

impl<S, T> RelativeContrast for Rgb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

type Scalar = T

The type of the contrast ratio.

impl<S, T> RelativeEq<Rgb<S, T>> for Rgb<S, T> where
    T: Component + RelativeEq,
    T::Epsilon: Copy,
    S: RgbStandard + PartialEq
[src]

impl<S, T> Shade for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: FloatComponent
[src]

type Scalar = T

The type of the lighten/darken modifier.

impl<S, T> Sub<Rgb<S, T>> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Sub,
    <T as Sub>::Output: Component
[src]

type Output = Rgb<S, <T as Sub>::Output>

The resulting type after applying the - operator.

impl<S, T> Sub<T> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Sub,
    <T as Sub>::Output: Component
[src]

type Output = Rgb<S, <T as Sub>::Output>

The resulting type after applying the - operator.

impl<S, T> SubAssign<Rgb<S, T>> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + SubAssign
[src]

impl<S, T> SubAssign<T> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + SubAssign
[src]

impl<S, T> UlpsEq<Rgb<S, T>> for Rgb<S, T> where
    T: Component + UlpsEq,
    T::Epsilon: Copy,
    S: RgbStandard + PartialEq
[src]

impl<S, T> UpperHex for Rgb<S, T> where
    T: Component + UpperHex,
    S: RgbStandard
[src]

impl<S: RgbStandard, T: Component, _A> WithAlpha<_A> for Rgb<S, T> where
    _A: Component
[src]

type Color = Self

The opaque color type, without any transparency. Read more

type WithAlpha = Alpha<Self, _A>

The color type with transparency applied. Read more

impl<S: RgbStandard, T: Component> Copy for Rgb<S, T>[src]

impl<S, T> Eq for Rgb<S, T> where
    T: Component + Eq,
    S: RgbStandard
[src]

Auto Trait Implementations

impl<S, T> RefUnwindSafe for Rgb<S, T> where
    S: RefUnwindSafe,
    T: RefUnwindSafe

impl<S, T> Send for Rgb<S, T> where
    S: Send,
    T: Send

impl<S, T> Sync for Rgb<S, T> where
    S: Sync,
    T: Sync

impl<S, T> Unpin for Rgb<S, T> where
    S: Unpin,
    T: Unpin

impl<S, T> UnwindSafe for Rgb<S, T> where
    S: UnwindSafe,
    T: UnwindSafe

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
    T: FloatComponent,
    S: IntoColorUnclamped<Xyz<Swp, T>>,
    Swp: WhitePoint,
    Dwp: WhitePoint,
    D: FromColorUnclamped<Xyz<Dwp, T>>, 
[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    T: FloatComponent,
    Swp: WhitePoint,
    Dwp: WhitePoint,
    D: AdaptFrom<S, Swp, Dwp, T>, 
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> FromColor<T> for U where
    U: FromColorUnclamped<T> + Clamp
[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> IntoColor<U> for T where
    U: FromColor<T>, 
[src]

impl<T, U> IntoColorUnclamped<U> for T where
    U: FromColorUnclamped<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryFromColor<T> for U where
    U: FromColorUnclamped<T> + Clamp
[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> TryIntoColor<U> for T where
    U: TryFromColor<T>, 
[src]