Struct palette::Hsl [−][src]
#[repr(C)]pub struct Hsl<S = Srgb, T = f32> where
T: FloatComponent,
S: RgbStandard, { pub hue: RgbHue<T>, pub saturation: T, pub lightness: T, pub standard: PhantomData<S>, }
HSL color space.
The HSL color space can be seen as a cylindrical version of
RGB, where the hue
is the angle around the color
cylinder, the saturation
is the distance from the center, and the
lightness
is the height from the bottom. Its composition makes it
especially good for operations like changing green to red, making a color
more gray, or making it darker.
See HSV for a very similar color space, with brightness instead of lightness.
Fields
hue: RgbHue<T>
The hue of the color, in degrees. Decides if it’s red, blue, purple, etc.
saturation: T
The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.
lightness: T
Decides how light the color will look. 0.0 will be black, 0.5 will give a clear color, and 1.0 will give white.
standard: PhantomData<S>
The white point and RGB primaries this color is adapted to. The default is the sRGB standard.
Implementations
impl<T> Hsl<Srgb, T> where
T: FloatComponent,
[src]
impl<T> Hsl<Srgb, T> where
T: FloatComponent,
[src]impl<S, T> Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]pub fn with_wp<H: Into<RgbHue<T>>>(
hue: H,
saturation: T,
lightness: T
) -> Hsl<S, T>
[src]
hue: H,
saturation: T,
lightness: T
) -> Hsl<S, T>
Linear HSL.
pub fn into_components(self) -> (RgbHue<T>, T, T)
[src]
Convert to a (hue, saturation, lightness)
tuple.
pub fn from_components<H: Into<RgbHue<T>>>(
(hue, saturation, lightness): (H, T, T)
) -> Self
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(hue, saturation, lightness): (H, T, T)
) -> Self
Convert from a (hue, saturation, lightness)
tuple.
pub fn min_saturation() -> T
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Return the saturation
value minimum.
pub fn max_saturation() -> T
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Return the saturation
value maximum.
pub fn min_lightness() -> T
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Return the lightness
value minimum.
pub fn max_lightness() -> T
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Return the lightness
value maximum.
Trait Implementations
impl<S, T> AbsDiffEq<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent + AbsDiffEq,
T::Epsilon: Copy + Float + FromF64,
S: RgbStandard + PartialEq,
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impl<S, T> AbsDiffEq<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent + AbsDiffEq,
T::Epsilon: Copy + Float + FromF64,
S: RgbStandard + PartialEq,
[src]type Epsilon = T::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
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fn abs_diff_eq(&self, other: &Self, epsilon: T::Epsilon) -> bool
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pub fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
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impl<S, T> Add<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> Add<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> Add<T> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> Add<T> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> AddAssign<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent + AddAssign,
S: RgbStandard,
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impl<S, T> AddAssign<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent + AddAssign,
S: RgbStandard,
[src]fn add_assign(&mut self, other: Hsl<S, T>)
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impl<S, T> AddAssign<T> for Hsl<S, T> where
T: FloatComponent + AddAssign,
S: RgbStandard,
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impl<S, T> AddAssign<T> for Hsl<S, T> where
T: FloatComponent + AddAssign,
S: RgbStandard,
[src]fn add_assign(&mut self, c: T)
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impl<S, T, P: ?Sized> AsMut<P> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
P: RawPixel<T>,
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impl<S, T, P: ?Sized> AsMut<P> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
P: RawPixel<T>,
[src]impl<S, T, P: ?Sized> AsRef<P> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
P: RawPixel<T>,
[src]
impl<S, T, P: ?Sized> AsRef<P> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
P: RawPixel<T>,
[src]impl<S, T> Clamp for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> Clamp for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]fn is_within_bounds(&self) -> bool
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fn clamp(&self) -> Hsl<S, T>
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fn clamp_self(&mut self)
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impl<S, T> Clone for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> Clone for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S: Debug, T: Debug> Debug for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S: Debug, T: Debug> Debug for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> Default for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Default for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S: RgbStandard, T: FloatComponent, H: Into<RgbHue<T>>> From<(H, T, T)> for Hsl<S, T>
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impl<S: RgbStandard, T: FloatComponent, H: Into<RgbHue<T>>> From<(H, T, T)> for Hsl<S, T>
[src]impl<S, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
_C: IntoColorUnclamped<Self>,
_A: Component,
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impl<S, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
_C: IntoColorUnclamped<Self>,
_A: Component,
[src]fn from_color_unclamped(color: Alpha<_C, _A>) -> Self
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impl<S, T> FromColorUnclamped<Hsl<S, T>> for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> FromColorUnclamped<Hsl<S, T>> for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]fn from_color_unclamped(hsl: Hsl<S, T>) -> Self
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impl<S, T> FromColorUnclamped<Hsl<S, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
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impl<S, T> FromColorUnclamped<Hsl<S, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(color: Hsl<S, T>) -> Self
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impl<S, T> FromColorUnclamped<Hsl<S, T>> for Rgb<S, T> where
S: RgbStandard,
T: FloatComponent,
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impl<S, T> FromColorUnclamped<Hsl<S, T>> for Rgb<S, T> where
S: RgbStandard,
T: FloatComponent,
[src]fn from_color_unclamped(hsl: Hsl<S, T>) -> Self
[src]
impl<S1, S2, T> FromColorUnclamped<Hsl<S1, T>> for Hsl<S2, T> where
T: FloatComponent,
S1: RgbStandard,
S2: RgbStandard,
S1::Space: RgbSpace<WhitePoint = <S2::Space as RgbSpace>::WhitePoint>,
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impl<S1, S2, T> FromColorUnclamped<Hsl<S1, T>> for Hsl<S2, T> where
T: FloatComponent,
S1: RgbStandard,
S2: RgbStandard,
S1::Space: RgbSpace<WhitePoint = <S2::Space as RgbSpace>::WhitePoint>,
[src]fn from_color_unclamped(hsl: Hsl<S1, T>) -> Self
[src]
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hsl<_S, T>) -> Self
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impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Lab<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Lab<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hsl<_S, T>) -> Self
[src]
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hsl<_S, T>) -> Self
[src]
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Lchuv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Lchuv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hsl<_S, T>) -> Self
[src]
impl<S, T, _S> FromColorUnclamped<Hsl<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: FloatComponent,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
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impl<S, T, _S> FromColorUnclamped<Hsl<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: FloatComponent,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
[src]fn from_color_unclamped(color: Hsl<_S, T>) -> Self
[src]
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Luv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Luv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hsl<_S, T>) -> Self
[src]
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hsl<_S, T>) -> Self
[src]
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Yxy<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Yxy<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hsl<_S, T>) -> Self
[src]
impl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Hsluv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Hsluv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Hsv<S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> FromColorUnclamped<Hsv<S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]fn from_color_unclamped(hsv: Hsv<S, T>) -> Self
[src]
impl<S, T> FromColorUnclamped<Hwb<S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Hwb<S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(color: Hwb<S, T>) -> Self
[src]
impl<S, T> FromColorUnclamped<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Lab<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Lab<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Lch<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Lch<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Lchuv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Lchuv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Lchuv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Lchuv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T, _S> FromColorUnclamped<Luma<_S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
_S: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>,
[src]
impl<S, T, _S> FromColorUnclamped<Luma<_S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
_S: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>,
[src]fn from_color_unclamped(color: Luma<_S, T>) -> Self
[src]
impl<S, T> FromColorUnclamped<Luv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Luv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Luv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Luv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Rgb<S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> FromColorUnclamped<Rgb<S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]fn from_color_unclamped(rgb: Rgb<S, T>) -> Self
[src]
impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Yxy<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Yxy<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> GetHue for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> GetHue for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> Hue for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Hue for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S: RgbStandard, T: FloatComponent> Into<(RgbHue<T>, T, T)> for Hsl<S, T>
[src]
impl<S: RgbStandard, T: FloatComponent> Into<(RgbHue<T>, T, T)> for Hsl<S, T>
[src]impl<S, T> Mix for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Mix for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> PartialEq<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent + PartialEq,
S: RgbStandard,
[src]
impl<S, T> PartialEq<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent + PartialEq,
S: RgbStandard,
[src]impl<S, T> Pixel<T> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Pixel<T> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]const CHANNELS: usize
[src]
fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
[src]
fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
[src]
fn into_raw<P: RawPixelSized<T>>(self) -> P
[src]
fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
[src]
fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
[src]
fn from_raw_slice(slice: &[T]) -> &[Self]
[src]
fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
[src]
fn into_raw_slice(slice: &[Self]) -> &[T]
[src]
fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
[src]
impl<S, T> RelativeContrast for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> RelativeContrast for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]type Scalar = T
The type of the contrast ratio.
fn get_contrast_ratio(&self, other: &Self) -> T
[src]
fn has_min_contrast_text(&self, other: &Self) -> bool
[src]
fn has_min_contrast_large_text(&self, other: &Self) -> bool
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fn has_enhanced_contrast_text(&self, other: &Self) -> bool
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fn has_enhanced_contrast_large_text(&self, other: &Self) -> bool
[src]
fn has_min_contrast_graphics(&self, other: &Self) -> bool
[src]
impl<S, T> RelativeEq<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent + RelativeEq,
T::Epsilon: Copy + Float + FromF64,
S: RgbStandard + PartialEq,
[src]
impl<S, T> RelativeEq<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent + RelativeEq,
T::Epsilon: Copy + Float + FromF64,
S: RgbStandard + PartialEq,
[src]fn default_max_relative() -> Self::Epsilon
[src]
fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
pub fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<S, T> Saturate for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Saturate for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]type Scalar = T
The type of the (de)saturation modifier.
fn saturate(&self, factor: T) -> Hsl<S, T>
[src]
fn saturate_fixed(&self, amount: T) -> Hsl<S, T>
[src]
fn desaturate(&self, factor: Self::Scalar) -> Self
[src]
fn desaturate_fixed(&self, amount: Self::Scalar) -> Self
[src]
impl<S, T> Shade for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Shade for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> Sub<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Sub<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> Sub<T> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Sub<T> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> SubAssign<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent + SubAssign,
S: RgbStandard,
[src]
impl<S, T> SubAssign<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent + SubAssign,
S: RgbStandard,
[src]fn sub_assign(&mut self, other: Hsl<S, T>)
[src]
impl<S, T> SubAssign<T> for Hsl<S, T> where
T: FloatComponent + SubAssign,
S: RgbStandard,
[src]
impl<S, T> SubAssign<T> for Hsl<S, T> where
T: FloatComponent + SubAssign,
S: RgbStandard,
[src]fn sub_assign(&mut self, c: T)
[src]
impl<S, T> UlpsEq<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent + UlpsEq,
T::Epsilon: Copy + Float + FromF64,
S: RgbStandard + PartialEq,
[src]
impl<S, T> UlpsEq<Hsl<S, T>> for Hsl<S, T> where
T: FloatComponent + UlpsEq,
T::Epsilon: Copy + Float + FromF64,
S: RgbStandard + PartialEq,
[src]impl<S, T, _A> WithAlpha<_A> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
_A: Component,
[src]
impl<S, T, _A> WithAlpha<_A> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
_A: Component,
[src]type Color = Self
The opaque color type, without any transparency. Read more
type WithAlpha = Alpha<Self, _A>
The color type with transparency applied. Read more
fn with_alpha(self, alpha: _A) -> Self::WithAlpha
[src]
fn without_alpha(self) -> Self::Color
[src]
fn split(self) -> (Self::Color, _A)
[src]
fn opaque(self) -> Self::WithAlpha
[src]
fn transparent(self) -> Self::WithAlpha
[src]
impl<S, T> Copy for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
T: FloatComponent,
S: RgbStandard,
impl<S, T> Eq for Hsl<S, T> where
T: FloatComponent + Eq,
S: RgbStandard,
[src]
T: FloatComponent + Eq,
S: RgbStandard,
Auto Trait Implementations
impl<S, T> RefUnwindSafe for Hsl<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
impl<S, T> Send for Hsl<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> Sync for Hsl<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> Unpin for Hsl<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> UnwindSafe for Hsl<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
T: FloatComponent,
S: IntoColorUnclamped<Xyz<Swp, T>>,
Swp: WhitePoint,
Dwp: WhitePoint,
D: FromColorUnclamped<Xyz<Dwp, T>>,
[src]
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
T: FloatComponent,
S: IntoColorUnclamped<Xyz<Swp, T>>,
Swp: WhitePoint,
Dwp: WhitePoint,
D: FromColorUnclamped<Xyz<Dwp, T>>,
[src]pub fn adapt_from_using<M>(S, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_from(color: S) -> Self
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
[src]pub fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
[src]
impl<T, U> FromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]
impl<T, U> FromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]pub fn from_color(T) -> U
[src]
impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
[src]
impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
[src]pub fn into_color(Self) -> U
[src]
impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
[src]
impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
[src]pub fn into_color_unclamped(Self) -> U
[src]
impl<T, U> TryFromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]
impl<T, U> TryFromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]pub fn try_from_color(T) -> Result<U, OutOfBounds<U>>
[src]
impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
[src]
impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
[src]