Struct palette::Hwb[][src]

#[repr(C)]
pub struct Hwb<S = Srgb, T = f32> where
    T: FloatComponent,
    S: RgbStandard
{ pub hue: RgbHue<T>, pub whiteness: T, pub blackness: T, pub standard: PhantomData<S>, }

HWB color space.

HWB is a cylindrical version of RGB and it’s very closely related to HSV. It describes colors with a starting hue, then a degree of whiteness and blackness to mix into that base hue.

It is very intuitive for humans to use and many color-pickers are based on the HWB color system

Fields

hue: RgbHue<T>

The hue of the color, in degrees. Decides if it’s red, blue, purple, etc. Same as the hue for HSL and HSV.

whiteness: T

The whiteness of the color. It specifies the amount white to mix into the hue. It varies from 0 to 1, with 1 being always full white and 0 always being the color shade (a mixture of a pure hue with black) chosen with the other two controls.

blackness: T

The blackness of the color. It specifies the amount black to mix into the hue. It varies from 0 to 1, with 1 being always full black and 0 always being the color tint (a mixture of a pure hue with white) chosen with the other two

standard: PhantomData<S>

The white point and RGB primaries this color is adapted to. The default is the sRGB standard.

Implementations

impl<T> Hwb<Srgb, T> where
    T: FloatComponent
[src]

pub fn new<H: Into<RgbHue<T>>>(
    hue: H,
    whiteness: T,
    blackness: T
) -> Hwb<Srgb, T>
[src]

HWB for linear sRGB.

impl<S, T> Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

pub fn with_wp<H: Into<RgbHue<T>>>(
    hue: H,
    whiteness: T,
    blackness: T
) -> Hwb<S, T>
[src]

Linear HWB.

pub fn into_components(self) -> (RgbHue<T>, T, T)[src]

Convert to a (hue, whiteness, blackness) tuple.

pub fn from_components<H: Into<RgbHue<T>>>(
    (hue, whiteness, blackness): (H, T, T)
) -> Self
[src]

Convert from a (hue, whiteness, blackness) tuple.

pub fn min_whiteness() -> T[src]

Return the whiteness value minimum.

pub fn max_whiteness() -> T[src]

Return the whiteness value maximum.

pub fn min_blackness() -> T[src]

Return the blackness value minimum.

pub fn max_blackness() -> T[src]

Return the blackness value maximum.

Trait Implementations

impl<S, T> AbsDiffEq<Hwb<S, T>> for Hwb<S, T> where
    T: FloatComponent + AbsDiffEq,
    T::Epsilon: Copy + Float + FromF64,
    S: RgbStandard + PartialEq
[src]

type Epsilon = T::Epsilon

Used for specifying relative comparisons.

impl<S, T> Add<Hwb<S, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

type Output = Hwb<S, T>

The resulting type after applying the + operator.

impl<S, T> Add<T> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

type Output = Hwb<S, T>

The resulting type after applying the + operator.

impl<S, T> AddAssign<Hwb<S, T>> for Hwb<S, T> where
    T: FloatComponent + AddAssign,
    S: RgbStandard
[src]

impl<S, T> AddAssign<T> for Hwb<S, T> where
    T: FloatComponent + AddAssign,
    S: RgbStandard
[src]

impl<S, T, P: ?Sized> AsMut<P> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    P: RawPixel<T>, 
[src]

impl<S, T, P: ?Sized> AsRef<P> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    P: RawPixel<T>, 
[src]

impl<S, T> Clamp for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

impl<S, T> Clone for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

impl<S: Debug, T: Debug> Debug for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

impl<S, T> Default for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

impl<S: RgbStandard, T: FloatComponent, H: Into<RgbHue<T>>> From<(H, T, T)> for Hwb<S, T>[src]

impl<S, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    _C: IntoColorUnclamped<Self>,
    _A: Component
[src]

impl<S, T> FromColorUnclamped<Hsl<S, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Hsv<S, T>> for Hwb<S, T> where
    S: RgbStandard,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Hwb<S, T>> for Hsl<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Hwb<S, T>> for Hsv<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

impl<S: RgbStandard, T: Component> FromColorUnclamped<Hwb<S, T>> for Rgb<S, T> where
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S1, S2, T> FromColorUnclamped<Hwb<S1, T>> for Hwb<S2, T> where
    S1: RgbStandard,
    S2: RgbStandard,
    S1::Space: RgbSpace<WhitePoint = <S2::Space as RgbSpace>::WhitePoint>,
    T: FloatComponent
[src]

impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Lab<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Lch<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<S, T, _S> FromColorUnclamped<Hwb<_S, T>> for Luma<S, T> where
    T: Component,
    S: LumaStandard,
    T: FloatComponent,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = S::WhitePoint>, 
[src]

impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Luv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Xyz<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Yxy<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<S, T> FromColorUnclamped<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Lchuv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T, _S> FromColorUnclamped<Luma<_S, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent,
    _S: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>, 
[src]

impl<S, T> FromColorUnclamped<Luv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Rgb<S, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> GetHue for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

type Hue = RgbHue<T>

The kind of hue unit this color space uses. Read more

impl<S, T> Hue for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

impl<S: RgbStandard, T: FloatComponent> Into<(RgbHue<T>, T, T)> for Hwb<S, T>[src]

impl<S, T> Mix for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

type Scalar = T

The type of the mixing factor.

impl<S, T> PartialEq<Hwb<S, T>> for Hwb<S, T> where
    T: FloatComponent + PartialEq,
    S: RgbStandard
[src]

impl<S, T> Pixel<T> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

impl<S, T> RelativeContrast for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

type Scalar = T

The type of the contrast ratio.

impl<S, T> RelativeEq<Hwb<S, T>> for Hwb<S, T> where
    T: FloatComponent + RelativeEq,
    T::Epsilon: Copy + Float + FromF64,
    S: RgbStandard + PartialEq
[src]

impl<S, T> Shade for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

type Scalar = T

The type of the lighten/darken modifier.

impl<S, T> Sub<Hwb<S, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

type Output = Hwb<S, T>

The resulting type after applying the - operator.

impl<S, T> Sub<T> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

type Output = Hwb<S, T>

The resulting type after applying the - operator.

impl<S, T> SubAssign<Hwb<S, T>> for Hwb<S, T> where
    T: FloatComponent + SubAssign,
    S: RgbStandard
[src]

impl<S, T> SubAssign<T> for Hwb<S, T> where
    T: FloatComponent + SubAssign,
    S: RgbStandard
[src]

impl<S, T> UlpsEq<Hwb<S, T>> for Hwb<S, T> where
    T: FloatComponent + UlpsEq,
    T::Epsilon: Copy + Float + FromF64,
    S: RgbStandard + PartialEq
[src]

impl<S, T, _A> WithAlpha<_A> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    _A: Component
[src]

type Color = Self

The opaque color type, without any transparency. Read more

type WithAlpha = Alpha<Self, _A>

The color type with transparency applied. Read more

impl<S, T> Copy for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard
[src]

impl<S, T> Eq for Hwb<S, T> where
    T: FloatComponent + Eq,
    S: RgbStandard
[src]

Auto Trait Implementations

impl<S, T> RefUnwindSafe for Hwb<S, T> where
    S: RefUnwindSafe,
    T: RefUnwindSafe

impl<S, T> Send for Hwb<S, T> where
    S: Send,
    T: Send

impl<S, T> Sync for Hwb<S, T> where
    S: Sync,
    T: Sync

impl<S, T> Unpin for Hwb<S, T> where
    S: Unpin,
    T: Unpin

impl<S, T> UnwindSafe for Hwb<S, T> where
    S: UnwindSafe,
    T: UnwindSafe

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
    T: FloatComponent,
    S: IntoColorUnclamped<Xyz<Swp, T>>,
    Swp: WhitePoint,
    Dwp: WhitePoint,
    D: FromColorUnclamped<Xyz<Dwp, T>>, 
[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    T: FloatComponent,
    Swp: WhitePoint,
    Dwp: WhitePoint,
    D: AdaptFrom<S, Swp, Dwp, T>, 
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> FromColor<T> for U where
    U: FromColorUnclamped<T> + Clamp
[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> IntoColor<U> for T where
    U: FromColor<T>, 
[src]

impl<T, U> IntoColorUnclamped<U> for T where
    U: FromColorUnclamped<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryFromColor<T> for U where
    U: FromColorUnclamped<T> + Clamp
[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> TryIntoColor<U> for T where
    U: TryFromColor<T>, 
[src]