Struct palette::Hwb [−][src]
#[repr(C)]pub struct Hwb<S = Srgb, T = f32> where
T: FloatComponent,
S: RgbStandard, { pub hue: RgbHue<T>, pub whiteness: T, pub blackness: T, pub standard: PhantomData<S>, }
HWB color space.
HWB is a cylindrical version of RGB and it’s very closely related to HSV. It describes colors with a starting hue, then a degree of whiteness and blackness to mix into that base hue.
It is very intuitive for humans to use and many color-pickers are based on the HWB color system
Fields
hue: RgbHue<T>
The hue of the color, in degrees. Decides if it’s red, blue, purple, etc. Same as the hue for HSL and HSV.
whiteness: T
The whiteness of the color. It specifies the amount white to mix into the hue. It varies from 0 to 1, with 1 being always full white and 0 always being the color shade (a mixture of a pure hue with black) chosen with the other two controls.
blackness: T
The blackness of the color. It specifies the amount black to mix into the hue. It varies from 0 to 1, with 1 being always full black and 0 always being the color tint (a mixture of a pure hue with white) chosen with the other two
standard: PhantomData<S>
The white point and RGB primaries this color is adapted to. The default is the sRGB standard.
Implementations
impl<T> Hwb<Srgb, T> where
T: FloatComponent,
[src]
impl<T> Hwb<Srgb, T> where
T: FloatComponent,
[src]impl<S, T> Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]pub fn with_wp<H: Into<RgbHue<T>>>(
hue: H,
whiteness: T,
blackness: T
) -> Hwb<S, T>
[src]
hue: H,
whiteness: T,
blackness: T
) -> Hwb<S, T>
Linear HWB.
pub fn into_components(self) -> (RgbHue<T>, T, T)
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Convert to a (hue, whiteness, blackness)
tuple.
pub fn from_components<H: Into<RgbHue<T>>>(
(hue, whiteness, blackness): (H, T, T)
) -> Self
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(hue, whiteness, blackness): (H, T, T)
) -> Self
Convert from a (hue, whiteness, blackness)
tuple.
pub fn min_whiteness() -> T
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Return the whiteness
value minimum.
pub fn max_whiteness() -> T
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Return the whiteness
value maximum.
pub fn min_blackness() -> T
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Return the blackness
value minimum.
pub fn max_blackness() -> T
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Return the blackness
value maximum.
Trait Implementations
impl<S, T> AbsDiffEq<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent + AbsDiffEq,
T::Epsilon: Copy + Float + FromF64,
S: RgbStandard + PartialEq,
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impl<S, T> AbsDiffEq<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent + AbsDiffEq,
T::Epsilon: Copy + Float + FromF64,
S: RgbStandard + PartialEq,
[src]type Epsilon = T::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
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fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool
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pub fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
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impl<S, T> Add<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> Add<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> Add<T> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> Add<T> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> AddAssign<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent + AddAssign,
S: RgbStandard,
[src]
impl<S, T> AddAssign<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent + AddAssign,
S: RgbStandard,
[src]fn add_assign(&mut self, other: Hwb<S, T>)
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impl<S, T> AddAssign<T> for Hwb<S, T> where
T: FloatComponent + AddAssign,
S: RgbStandard,
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impl<S, T> AddAssign<T> for Hwb<S, T> where
T: FloatComponent + AddAssign,
S: RgbStandard,
[src]fn add_assign(&mut self, c: T)
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impl<S, T, P: ?Sized> AsMut<P> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
P: RawPixel<T>,
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impl<S, T, P: ?Sized> AsMut<P> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
P: RawPixel<T>,
[src]impl<S, T, P: ?Sized> AsRef<P> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
P: RawPixel<T>,
[src]
impl<S, T, P: ?Sized> AsRef<P> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
P: RawPixel<T>,
[src]impl<S, T> Clamp for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> Clamp for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]fn is_within_bounds(&self) -> bool
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fn clamp(&self) -> Hwb<S, T>
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fn clamp_self(&mut self)
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impl<S, T> Clone for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> Clone for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S: Debug, T: Debug> Debug for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S: Debug, T: Debug> Debug for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> Default for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Default for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S: RgbStandard, T: FloatComponent, H: Into<RgbHue<T>>> From<(H, T, T)> for Hwb<S, T>
[src]
impl<S: RgbStandard, T: FloatComponent, H: Into<RgbHue<T>>> From<(H, T, T)> for Hwb<S, T>
[src]impl<S, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
_C: IntoColorUnclamped<Self>,
_A: Component,
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impl<S, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
_C: IntoColorUnclamped<Self>,
_A: Component,
[src]fn from_color_unclamped(color: Alpha<_C, _A>) -> Self
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impl<S, T> FromColorUnclamped<Hsl<S, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
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impl<S, T> FromColorUnclamped<Hsl<S, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(color: Hsl<S, T>) -> Self
[src]
impl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Hsluv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Hsluv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Hsv<S, T>> for Hwb<S, T> where
S: RgbStandard,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Hsv<S, T>> for Hwb<S, T> where
S: RgbStandard,
T: FloatComponent,
[src]fn from_color_unclamped(color: Hsv<S, T>) -> Self
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impl<S, T> FromColorUnclamped<Hwb<S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
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impl<S, T> FromColorUnclamped<Hwb<S, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(color: Hwb<S, T>) -> Self
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impl<S, T> FromColorUnclamped<Hwb<S, T>> for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> FromColorUnclamped<Hwb<S, T>> for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]fn from_color_unclamped(hwb: Hwb<S, T>) -> Self
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impl<S: RgbStandard, T: Component> FromColorUnclamped<Hwb<S, T>> for Rgb<S, T> where
T: FloatComponent,
T: FloatComponent,
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impl<S: RgbStandard, T: Component> FromColorUnclamped<Hwb<S, T>> for Rgb<S, T> where
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(color: Hwb<S, T>) -> Self
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impl<S1, S2, T> FromColorUnclamped<Hwb<S1, T>> for Hwb<S2, T> where
S1: RgbStandard,
S2: RgbStandard,
S1::Space: RgbSpace<WhitePoint = <S2::Space as RgbSpace>::WhitePoint>,
T: FloatComponent,
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impl<S1, S2, T> FromColorUnclamped<Hwb<S1, T>> for Hwb<S2, T> where
S1: RgbStandard,
S2: RgbStandard,
S1::Space: RgbSpace<WhitePoint = <S2::Space as RgbSpace>::WhitePoint>,
T: FloatComponent,
[src]fn from_color_unclamped(hwb: Hwb<S1, T>) -> Self
[src]
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hwb<_S, T>) -> Self
[src]
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Lab<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Lab<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hwb<_S, T>) -> Self
[src]
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hwb<_S, T>) -> Self
[src]
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Lchuv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Lchuv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hwb<_S, T>) -> Self
[src]
impl<S, T, _S> FromColorUnclamped<Hwb<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: FloatComponent,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
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impl<S, T, _S> FromColorUnclamped<Hwb<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: FloatComponent,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
[src]fn from_color_unclamped(color: Hwb<_S, T>) -> Self
[src]
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Luv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Luv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hwb<_S, T>) -> Self
[src]
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hwb<_S, T>) -> Self
[src]
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Yxy<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Yxy<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hwb<_S, T>) -> Self
[src]
impl<S, T> FromColorUnclamped<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Lab<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Lab<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Lch<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Lch<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Lchuv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Lchuv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Lchuv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Lchuv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T, _S> FromColorUnclamped<Luma<_S, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
_S: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>,
[src]
impl<S, T, _S> FromColorUnclamped<Luma<_S, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
_S: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>,
[src]fn from_color_unclamped(color: Luma<_S, T>) -> Self
[src]
impl<S, T> FromColorUnclamped<Luv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Luv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Luv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Luv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Rgb<S, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Rgb<S, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(color: Rgb<S, T>) -> Self
[src]
impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]
impl<S, T> FromColorUnclamped<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Yxy<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
[src]
color: Yxy<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> GetHue for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> GetHue for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> Hue for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Hue for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S: RgbStandard, T: FloatComponent> Into<(RgbHue<T>, T, T)> for Hwb<S, T>
[src]
impl<S: RgbStandard, T: FloatComponent> Into<(RgbHue<T>, T, T)> for Hwb<S, T>
[src]impl<S, T> Mix for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Mix for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> PartialEq<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent + PartialEq,
S: RgbStandard,
[src]
impl<S, T> PartialEq<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent + PartialEq,
S: RgbStandard,
[src]impl<S, T> Pixel<T> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Pixel<T> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]const CHANNELS: usize
[src]
fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
[src]
fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
[src]
fn into_raw<P: RawPixelSized<T>>(self) -> P
[src]
fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
[src]
fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
[src]
fn from_raw_slice(slice: &[T]) -> &[Self]
[src]
fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
[src]
fn into_raw_slice(slice: &[Self]) -> &[T]
[src]
fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
[src]
impl<S, T> RelativeContrast for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> RelativeContrast for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]type Scalar = T
The type of the contrast ratio.
fn get_contrast_ratio(&self, other: &Self) -> T
[src]
fn has_min_contrast_text(&self, other: &Self) -> bool
[src]
fn has_min_contrast_large_text(&self, other: &Self) -> bool
[src]
fn has_enhanced_contrast_text(&self, other: &Self) -> bool
[src]
fn has_enhanced_contrast_large_text(&self, other: &Self) -> bool
[src]
fn has_min_contrast_graphics(&self, other: &Self) -> bool
[src]
impl<S, T> RelativeEq<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent + RelativeEq,
T::Epsilon: Copy + Float + FromF64,
S: RgbStandard + PartialEq,
[src]
impl<S, T> RelativeEq<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent + RelativeEq,
T::Epsilon: Copy + Float + FromF64,
S: RgbStandard + PartialEq,
[src]fn default_max_relative() -> Self::Epsilon
[src]
fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
pub fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<S, T> Shade for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Shade for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> Sub<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Sub<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> Sub<T> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
impl<S, T> Sub<T> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> SubAssign<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent + SubAssign,
S: RgbStandard,
[src]
impl<S, T> SubAssign<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent + SubAssign,
S: RgbStandard,
[src]fn sub_assign(&mut self, other: Hwb<S, T>)
[src]
impl<S, T> SubAssign<T> for Hwb<S, T> where
T: FloatComponent + SubAssign,
S: RgbStandard,
[src]
impl<S, T> SubAssign<T> for Hwb<S, T> where
T: FloatComponent + SubAssign,
S: RgbStandard,
[src]fn sub_assign(&mut self, c: T)
[src]
impl<S, T> UlpsEq<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent + UlpsEq,
T::Epsilon: Copy + Float + FromF64,
S: RgbStandard + PartialEq,
[src]
impl<S, T> UlpsEq<Hwb<S, T>> for Hwb<S, T> where
T: FloatComponent + UlpsEq,
T::Epsilon: Copy + Float + FromF64,
S: RgbStandard + PartialEq,
[src]impl<S, T, _A> WithAlpha<_A> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
_A: Component,
[src]
impl<S, T, _A> WithAlpha<_A> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
_A: Component,
[src]type Color = Self
The opaque color type, without any transparency. Read more
type WithAlpha = Alpha<Self, _A>
The color type with transparency applied. Read more
fn with_alpha(self, alpha: _A) -> Self::WithAlpha
[src]
fn without_alpha(self) -> Self::Color
[src]
fn split(self) -> (Self::Color, _A)
[src]
fn opaque(self) -> Self::WithAlpha
[src]
fn transparent(self) -> Self::WithAlpha
[src]
impl<S, T> Copy for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]
T: FloatComponent,
S: RgbStandard,
impl<S, T> Eq for Hwb<S, T> where
T: FloatComponent + Eq,
S: RgbStandard,
[src]
T: FloatComponent + Eq,
S: RgbStandard,
Auto Trait Implementations
impl<S, T> RefUnwindSafe for Hwb<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
impl<S, T> Send for Hwb<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> Sync for Hwb<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> Unpin for Hwb<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> UnwindSafe for Hwb<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
T: FloatComponent,
S: IntoColorUnclamped<Xyz<Swp, T>>,
Swp: WhitePoint,
Dwp: WhitePoint,
D: FromColorUnclamped<Xyz<Dwp, T>>,
[src]
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
T: FloatComponent,
S: IntoColorUnclamped<Xyz<Swp, T>>,
Swp: WhitePoint,
Dwp: WhitePoint,
D: FromColorUnclamped<Xyz<Dwp, T>>,
[src]pub fn adapt_from_using<M>(S, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_from(color: S) -> Self
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
[src]pub fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
[src]
impl<T, U> FromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]
impl<T, U> FromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]pub fn from_color(T) -> U
[src]
impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
[src]
impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
[src]pub fn into_color(Self) -> U
[src]
impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
[src]
impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
[src]pub fn into_color_unclamped(Self) -> U
[src]
impl<T, U> TryFromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]
impl<T, U> TryFromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]pub fn try_from_color(T) -> Result<U, OutOfBounds<U>>
[src]
impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
[src]
impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
[src]