Struct palette::Lch [−][src]
#[repr(C)]pub struct Lch<Wp = D65, T = f32> where
T: FloatComponent,
Wp: WhitePoint, { pub l: T, pub chroma: T, pub hue: LabHue<T>, pub white_point: PhantomData<Wp>, }
CIE L*C*h°, a polar version of CIE L*a*b*.
L*C*h° shares its range and perceptual uniformity with L*a*b*, but it’s a cylindrical color space, like HSL and HSV. This gives it the same ability to directly change the hue and colorfulness of a color, while preserving other visual aspects.
Fields
l: T
L* is the lightness of the color. 0.0 gives absolute black and 100.0 gives the brightest white.
chroma: T
C* is the colorfulness of the color. It’s similar to saturation. 0.0 gives gray scale colors, and numbers around 128-181 gives fully saturated colors. The upper limit of 128 should include the whole L*a*b* space and some more.
hue: LabHue<T>
The hue of the color, in degrees. Decides if it’s red, blue, purple, etc.
white_point: PhantomData<Wp>
The white point associated with the color’s illuminant and observer. D65 for 2 degree observer is used by default.
Implementations
impl<T> Lch<D65, T> where
T: FloatComponent,
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impl<T> Lch<D65, T> where
T: FloatComponent,
[src]impl<Wp, T> Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]pub fn with_wp<H: Into<LabHue<T>>>(l: T, chroma: T, hue: H) -> Lch<Wp, T>
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CIE L*C*h°.
pub fn into_components(self) -> (T, T, LabHue<T>)
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Convert to a (L\*, C\*, h°)
tuple.
pub fn from_components<H: Into<LabHue<T>>>((l, chroma, hue): (T, T, H)) -> Self
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Convert from a (L\*, C\*, h°)
tuple.
pub fn min_l() -> T
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Return the l
value minimum.
pub fn max_l() -> T
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Return the l
value maximum.
pub fn min_chroma() -> T
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Return the chroma
value minimum.
pub fn max_chroma() -> T
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Return the chroma
value maximum. This value does not cover the entire
color space, but covers enough to be practical for downsampling to
smaller color spaces like sRGB.
pub fn max_extended_chroma() -> T
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Return the chroma
extended maximum value. This value covers the entire
color space and is included for completeness, but the additional range
should be unnecessary for most use cases.
Trait Implementations
impl<Wp, T> AbsDiffEq<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent + AbsDiffEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
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impl<Wp, T> AbsDiffEq<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent + AbsDiffEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
[src]type Epsilon = T::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
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fn abs_diff_eq(&self, other: &Self, epsilon: T::Epsilon) -> bool
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fn abs_diff_ne(&self, other: &Self, epsilon: T::Epsilon) -> bool
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impl<Wp, T> Add<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Add<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> Add<T> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Add<T> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> AddAssign<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent + AddAssign,
Wp: WhitePoint,
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impl<Wp, T> AddAssign<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent + AddAssign,
Wp: WhitePoint,
[src]fn add_assign(&mut self, other: Lch<Wp, T>)
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impl<Wp, T> AddAssign<T> for Lch<Wp, T> where
T: FloatComponent + AddAssign,
Wp: WhitePoint,
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impl<Wp, T> AddAssign<T> for Lch<Wp, T> where
T: FloatComponent + AddAssign,
Wp: WhitePoint,
[src]fn add_assign(&mut self, c: T)
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impl<Wp, T, P: ?Sized> AsMut<P> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
P: RawPixel<T>,
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impl<Wp, T, P: ?Sized> AsMut<P> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
P: RawPixel<T>,
[src]impl<Wp, T, P: ?Sized> AsRef<P> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
P: RawPixel<T>,
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impl<Wp, T, P: ?Sized> AsRef<P> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
P: RawPixel<T>,
[src]impl<Wp, T> Clamp for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Clamp for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]fn is_within_bounds(&self) -> bool
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fn clamp(&self) -> Lch<Wp, T>
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fn clamp_self(&mut self)
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impl<Wp, T> Clone for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Clone for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> ColorDifference for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> ColorDifference for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]CIEDE2000 distance metric for color difference.
type Scalar = T
The type of the calculated color difference
fn get_color_difference(&self, other: &Lch<Wp, T>) -> Self::Scalar
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impl<Wp: Debug, T: Debug> Debug for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp: Debug, T: Debug> Debug for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> Default for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Default for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp: WhitePoint, T: FloatComponent, H: Into<LabHue<T>>> From<(T, T, H)> for Lch<Wp, T>
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impl<Wp: WhitePoint, T: FloatComponent, H: Into<LabHue<T>>> From<(T, T, H)> for Lch<Wp, T>
[src]impl<Wp, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
_C: IntoColorUnclamped<Self>,
_A: Component,
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impl<Wp, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
_C: IntoColorUnclamped<Self>,
_A: Component,
[src]fn from_color_unclamped(color: Alpha<_C, _A>) -> Self
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impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hsl<_S, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
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impl<Wp, T, _S> FromColorUnclamped<Hsv<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> FromColorUnclamped<Hsv<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hsv<_S, T>) -> Self
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impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hwb<_S, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Lab<Wp, T>> for Lch<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Lab<Wp, T>> for Lch<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Lab<Wp, T>) -> Self
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impl<S, T> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
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impl<S, T> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Lch<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
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color: Lch<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
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impl<S, T> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Lch<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
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color: Lch<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
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impl<S, T> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Lch<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
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color: Lch<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S: RgbStandard, T: Component> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
T: FloatComponent,
T: FloatComponent,
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impl<S: RgbStandard, T: Component> FromColorUnclamped<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Lch<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
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color: Lch<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Lch<<S as LumaStandard>::WhitePoint, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: FloatComponent,
T: FloatComponent,
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impl<S, T> FromColorUnclamped<Lch<<S as LumaStandard>::WhitePoint, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(color: Lch<S::WhitePoint, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Lch<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Lab<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Lab<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Lch<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Lch<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Lch<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Lch<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Lchuv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Lchuv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Lch<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Luv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Luv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Lch<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Lch<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Yxy<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Yxy<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Lch<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Lchuv<Wp, T>) -> Self
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impl<Wp, T, _S> FromColorUnclamped<Luma<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: LumaStandard<WhitePoint = Wp>,
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impl<Wp, T, _S> FromColorUnclamped<Luma<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: LumaStandard<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Luma<_S, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Luv<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Luv<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Luv<Wp, T>) -> Self
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impl<Wp, T, _S> FromColorUnclamped<Rgb<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> FromColorUnclamped<Rgb<_S, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Rgb<_S, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Lch<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Lch<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Xyz<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Yxy<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Yxy<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Yxy<Wp, T>) -> Self
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impl<Wp, T> GetHue for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> GetHue for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> Hue for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Hue for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp: WhitePoint, T: FloatComponent> Into<(T, T, LabHue<T>)> for Lch<Wp, T>
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impl<Wp: WhitePoint, T: FloatComponent> Into<(T, T, LabHue<T>)> for Lch<Wp, T>
[src]impl<Wp, T> Mix for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Mix for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> PartialEq<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent + PartialEq,
Wp: WhitePoint,
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impl<Wp, T> PartialEq<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent + PartialEq,
Wp: WhitePoint,
[src]impl<Wp, T> Pixel<T> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Pixel<T> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]const CHANNELS: usize
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fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
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fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
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fn into_raw<P: RawPixelSized<T>>(self) -> P
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fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
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fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
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fn from_raw_slice(slice: &[T]) -> &[Self]
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fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
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fn into_raw_slice(slice: &[Self]) -> &[T]
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fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
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impl<Wp, T> RelativeContrast for Lch<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> RelativeContrast for Lch<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
[src]type Scalar = T
The type of the contrast ratio.
fn get_contrast_ratio(&self, other: &Self) -> T
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fn has_min_contrast_text(&self, other: &Self) -> bool
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fn has_min_contrast_large_text(&self, other: &Self) -> bool
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fn has_enhanced_contrast_text(&self, other: &Self) -> bool
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fn has_enhanced_contrast_large_text(&self, other: &Self) -> bool
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fn has_min_contrast_graphics(&self, other: &Self) -> bool
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impl<Wp, T> RelativeEq<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent + RelativeEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
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impl<Wp, T> RelativeEq<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent + RelativeEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
[src]fn default_max_relative() -> T::Epsilon
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fn relative_eq(
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
fn relative_ne(
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
impl<Wp, T> Saturate for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]
impl<Wp, T> Saturate for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]type Scalar = T
The type of the (de)saturation modifier.
fn saturate(&self, factor: T) -> Lch<Wp, T>
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fn saturate_fixed(&self, amount: T) -> Lch<Wp, T>
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fn desaturate(&self, factor: Self::Scalar) -> Self
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fn desaturate_fixed(&self, amount: Self::Scalar) -> Self
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impl<Wp, T> Shade for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]
impl<Wp, T> Shade for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> Sub<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]
impl<Wp, T> Sub<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> Sub<T> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]
impl<Wp, T> Sub<T> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> SubAssign<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent + SubAssign,
Wp: WhitePoint,
[src]
impl<Wp, T> SubAssign<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent + SubAssign,
Wp: WhitePoint,
[src]fn sub_assign(&mut self, other: Lch<Wp, T>)
[src]
impl<Wp, T> SubAssign<T> for Lch<Wp, T> where
T: FloatComponent + SubAssign,
Wp: WhitePoint,
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impl<Wp, T> SubAssign<T> for Lch<Wp, T> where
T: FloatComponent + SubAssign,
Wp: WhitePoint,
[src]fn sub_assign(&mut self, c: T)
[src]
impl<Wp, T> UlpsEq<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent + UlpsEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
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impl<Wp, T> UlpsEq<Lch<Wp, T>> for Lch<Wp, T> where
T: FloatComponent + UlpsEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
[src]impl<Wp, T, _A> WithAlpha<_A> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
_A: Component,
[src]
impl<Wp, T, _A> WithAlpha<_A> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
_A: Component,
[src]type Color = Self
The opaque color type, without any transparency. Read more
type WithAlpha = Alpha<Self, _A>
The color type with transparency applied. Read more
fn with_alpha(self, alpha: _A) -> Self::WithAlpha
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fn without_alpha(self) -> Self::Color
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fn split(self) -> (Self::Color, _A)
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fn opaque(self) -> Self::WithAlpha
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fn transparent(self) -> Self::WithAlpha
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impl<Wp, T> Copy for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Eq for Lch<Wp, T> where
T: FloatComponent + Eq,
Wp: WhitePoint,
[src]
T: FloatComponent + Eq,
Wp: WhitePoint,
Auto Trait Implementations
impl<Wp, T> RefUnwindSafe for Lch<Wp, T> where
T: RefUnwindSafe,
Wp: RefUnwindSafe,
T: RefUnwindSafe,
Wp: RefUnwindSafe,
impl<Wp, T> Send for Lch<Wp, T> where
T: Send,
Wp: Send,
T: Send,
Wp: Send,
impl<Wp, T> Sync for Lch<Wp, T> where
T: Sync,
Wp: Sync,
T: Sync,
Wp: Sync,
impl<Wp, T> Unpin for Lch<Wp, T> where
T: Unpin,
Wp: Unpin,
T: Unpin,
Wp: Unpin,
impl<Wp, T> UnwindSafe for Lch<Wp, T> where
T: UnwindSafe,
Wp: UnwindSafe,
T: UnwindSafe,
Wp: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
T: FloatComponent,
S: IntoColorUnclamped<Xyz<Swp, T>>,
Swp: WhitePoint,
Dwp: WhitePoint,
D: FromColorUnclamped<Xyz<Dwp, T>>,
[src]
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
T: FloatComponent,
S: IntoColorUnclamped<Xyz<Swp, T>>,
Swp: WhitePoint,
Dwp: WhitePoint,
D: FromColorUnclamped<Xyz<Dwp, T>>,
[src]pub fn adapt_from_using<M>(S, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_from(color: S) -> Self
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
[src]pub fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
[src]
impl<T, U> FromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
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impl<T, U> FromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]pub fn from_color(T) -> U
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impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
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impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
[src]pub fn into_color(Self) -> U
[src]
impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
[src]
impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
[src]pub fn into_color_unclamped(Self) -> U
[src]
impl<T, U> TryFromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]
impl<T, U> TryFromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]pub fn try_from_color(T) -> Result<U, OutOfBounds<U>>
[src]
impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
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impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
[src]