Struct palette::LuvHue[][src]

#[repr(C)]
pub struct LuvHue<T: Float = f32>(_);

A hue type for the CIE L*u*v* family of color spaces.

The hue is a circular type, where 0 and 360 is the same, and it’s normalized to (-180, 180] when it’s converted to a linear number (like f32). This makes many calculations easier, but may also have some surprising effects if it’s expected to act as a linear number.

Implementations

impl<T: Float + FromF64> LuvHue<T>[src]

pub fn from_degrees(degrees: T) -> LuvHue<T>[src]

Create a new hue from degrees.

pub fn from_radians(radians: T) -> LuvHue<T>[src]

Create a new hue from radians, instead of degrees.

pub fn to_degrees(self) -> T[src]

Get the hue as degrees, in the range (-180, 180].

pub fn to_radians(self) -> T[src]

Convert the hue to radians, in the range (-π, π].

pub fn to_positive_degrees(self) -> T[src]

Convert the hue to positive degrees, in the range [0, 360).

pub fn to_positive_radians(self) -> T[src]

Convert the hue to positive radians, in the range [0, 2π).

pub fn to_raw_degrees(self) -> T[src]

Get the internal representation, without normalizing it.

pub fn to_raw_radians(self) -> T[src]

Get the internal representation as radians, without normalizing it.

Trait Implementations

impl<T: Float + FromF64 + AbsDiffEq> AbsDiffEq<LuvHue<T>> for LuvHue<T> where
    T::Epsilon: Float + FromF64
[src]

type Epsilon = T::Epsilon

Used for specifying relative comparisons.

impl<T: Float> Add<LuvHue<T>> for LuvHue<T>[src]

type Output = LuvHue<T>

The resulting type after applying the + operator.

impl Add<LuvHue<f32>> for f32[src]

type Output = LuvHue<f32>

The resulting type after applying the + operator.

impl Add<LuvHue<f64>> for f64[src]

type Output = LuvHue<f64>

The resulting type after applying the + operator.

impl<T: Float> Add<T> for LuvHue<T>[src]

type Output = LuvHue<T>

The resulting type after applying the + operator.

impl<T: Float + AddAssign> AddAssign<LuvHue<T>> for LuvHue<T>[src]

impl AddAssign<LuvHue<f32>> for f32[src]

impl AddAssign<LuvHue<f64>> for f64[src]

impl<T: Float + AddAssign> AddAssign<T> for LuvHue<T>[src]

impl<T: Clone + Float> Clone for LuvHue<T>[src]

impl<T: Debug + Float> Debug for LuvHue<T>[src]

impl<T: Default + Float> Default for LuvHue<T>[src]

impl<T: Float> From<T> for LuvHue<T>[src]

impl Into<f32> for LuvHue<f32>[src]

impl Into<f32> for LuvHue<f64>[src]

impl Into<f64> for LuvHue<f64>[src]

impl<T: Float + FromF64> PartialEq<LuvHue<T>> for LuvHue<T>[src]

impl<T: Float + FromF64> PartialEq<T> for LuvHue<T>[src]

impl<T: Float + FromF64 + RelativeEq> RelativeEq<LuvHue<T>> for LuvHue<T> where
    T::Epsilon: Float + FromF64
[src]

impl<T: Float> Sub<LuvHue<T>> for LuvHue<T>[src]

type Output = LuvHue<T>

The resulting type after applying the - operator.

impl Sub<LuvHue<f32>> for f32[src]

type Output = LuvHue<f32>

The resulting type after applying the - operator.

impl Sub<LuvHue<f64>> for f64[src]

type Output = LuvHue<f64>

The resulting type after applying the - operator.

impl<T: Float> Sub<T> for LuvHue<T>[src]

type Output = LuvHue<T>

The resulting type after applying the - operator.

impl<T: Float + SubAssign> SubAssign<LuvHue<T>> for LuvHue<T>[src]

impl SubAssign<LuvHue<f32>> for f32[src]

impl SubAssign<LuvHue<f64>> for f64[src]

impl<T: Float + SubAssign> SubAssign<T> for LuvHue<T>[src]

impl<T: Float + FromF64 + UlpsEq> UlpsEq<LuvHue<T>> for LuvHue<T> where
    T::Epsilon: Float + FromF64
[src]

impl<T: Copy + Float> Copy for LuvHue<T>[src]

impl<T: Float + FromF64 + Eq> Eq for LuvHue<T>[src]

Auto Trait Implementations

impl<T> RefUnwindSafe for LuvHue<T> where
    T: RefUnwindSafe

impl<T> Send for LuvHue<T> where
    T: Send

impl<T> Sync for LuvHue<T> where
    T: Sync

impl<T> Unpin for LuvHue<T> where
    T: Unpin

impl<T> UnwindSafe for LuvHue<T> where
    T: UnwindSafe

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    T: FloatComponent,
    Swp: WhitePoint,
    Dwp: WhitePoint,
    D: AdaptFrom<S, Swp, Dwp, T>, 
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<!> for T[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> IntoColor<U> for T where
    U: FromColor<T>, 
[src]

impl<T, U> IntoColorUnclamped<U> for T where
    U: FromColorUnclamped<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> TryIntoColor<U> for T where
    U: TryFromColor<T>, 
[src]