Struct palette::Xyz [−][src]
#[repr(C)]pub struct Xyz<Wp = D65, T = f32> where
T: FloatComponent,
Wp: WhitePoint, { pub x: T, pub y: T, pub z: T, pub white_point: PhantomData<Wp>, }
The CIE 1931 XYZ color space.
XYZ links the perceived colors to their wavelengths and simply makes it possible to describe the way we see colors as numbers. It’s often used when converting from one color space to an other, and requires a standard illuminant and a standard observer to be defined.
Conversions and operations on this color space depend on the defined white point
Fields
x: T
X is the scale of what can be seen as a response curve for the cone cells in the human eye. Its range depends on the white point and goes from 0.0 to 0.95047 for the default D65.
y: T
Y is the luminance of the color, where 0.0 is black and 1.0 is white.
z: T
Z is the scale of what can be seen as the blue stimulation. Its range depends on the white point and goes from 0.0 to 1.08883 for the default D65.
white_point: PhantomData<Wp>
The white point associated with the color’s illuminant and observer. D65 for 2 degree observer is used by default.
Implementations
impl<T> Xyz<D65, T> where
T: FloatComponent,
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impl<T> Xyz<D65, T> where
T: FloatComponent,
[src]impl<Wp, T> Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]pub fn with_wp(x: T, y: T, z: T) -> Xyz<Wp, T>
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CIE XYZ.
pub fn into_components(self) -> (T, T, T)
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Convert to a (X, Y, Z)
tuple.
pub fn from_components((x, y, z): (T, T, T)) -> Self
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Convert from a (X, Y, Z)
tuple.
pub fn min_x() -> T
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Return the x
value minimum.
pub fn max_x() -> T
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Return the x
value maximum.
pub fn min_y() -> T
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Return the y
value minimum.
pub fn max_y() -> T
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Return the y
value maximum.
pub fn min_z() -> T
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Return the z
value minimum.
pub fn max_z() -> T
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Return the z
value maximum.
Trait Implementations
impl<Wp, T> AbsDiffEq<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + AbsDiffEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
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impl<Wp, T> AbsDiffEq<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + AbsDiffEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
[src]type Epsilon = T::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
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fn abs_diff_eq(&self, other: &Self, epsilon: T::Epsilon) -> bool
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fn abs_diff_ne(&self, other: &Self, epsilon: T::Epsilon) -> bool
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impl<Wp, T> Add<T> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Add<T> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> Add<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Add<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> AddAssign<T> for Xyz<Wp, T> where
T: FloatComponent + AddAssign,
Wp: WhitePoint,
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impl<Wp, T> AddAssign<T> for Xyz<Wp, T> where
T: FloatComponent + AddAssign,
Wp: WhitePoint,
[src]fn add_assign(&mut self, c: T)
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impl<Wp, T> AddAssign<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + AddAssign,
Wp: WhitePoint,
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impl<Wp, T> AddAssign<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + AddAssign,
Wp: WhitePoint,
[src]fn add_assign(&mut self, other: Xyz<Wp, T>)
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impl<Wp, T, P: ?Sized> AsMut<P> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
P: RawPixel<T>,
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impl<Wp, T, P: ?Sized> AsMut<P> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
P: RawPixel<T>,
[src]impl<Wp, T, P: ?Sized> AsRef<P> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
P: RawPixel<T>,
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impl<Wp, T, P: ?Sized> AsRef<P> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
P: RawPixel<T>,
[src]impl<Wp, T> Clamp for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Clamp for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]fn is_within_bounds(&self) -> bool
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fn clamp(&self) -> Xyz<Wp, T>
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fn clamp_self(&mut self)
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impl<Wp, T> Clone for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Clone for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> ComponentWise for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> ComponentWise for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]type Scalar = T
The scalar type for color components.
fn component_wise<F: FnMut(T, T) -> T>(
&self,
other: &Xyz<Wp, T>,
f: F
) -> Xyz<Wp, T>
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&self,
other: &Xyz<Wp, T>,
f: F
) -> Xyz<Wp, T>
fn component_wise_self<F: FnMut(T) -> T>(&self, f: F) -> Xyz<Wp, T>
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impl<Wp: Debug, T: Debug> Debug for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp: Debug, T: Debug> Debug for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> Default for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Default for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> Div<T> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Div<T> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> Div<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Div<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> DivAssign<T> for Xyz<Wp, T> where
T: FloatComponent + DivAssign,
Wp: WhitePoint,
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impl<Wp, T> DivAssign<T> for Xyz<Wp, T> where
T: FloatComponent + DivAssign,
Wp: WhitePoint,
[src]fn div_assign(&mut self, c: T)
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impl<Wp, T> DivAssign<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + DivAssign,
Wp: WhitePoint,
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impl<Wp, T> DivAssign<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + DivAssign,
Wp: WhitePoint,
[src]fn div_assign(&mut self, other: Xyz<Wp, T>)
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impl<Wp: WhitePoint, T: FloatComponent> From<(T, T, T)> for Xyz<Wp, T>
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impl<Wp: WhitePoint, T: FloatComponent> From<(T, T, T)> for Xyz<Wp, T>
[src]impl<Wp, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
_C: IntoColorUnclamped<Self>,
_A: Component,
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impl<Wp, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
_C: IntoColorUnclamped<Self>,
_A: Component,
[src]fn from_color_unclamped(color: Alpha<_C, _A>) -> Self
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impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hsl<_S, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
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impl<Wp, T, _S> FromColorUnclamped<Hsv<_S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> FromColorUnclamped<Hsv<_S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hsv<_S, T>) -> Self
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impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Hwb<_S, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Lab<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> FromColorUnclamped<Lab<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]fn from_color_unclamped(color: Lab<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Lch<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Lchuv<Wp, T>) -> Self
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impl<Wp, T, S> FromColorUnclamped<Luma<S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
S: LumaStandard<WhitePoint = Wp>,
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impl<Wp, T, S> FromColorUnclamped<Luma<S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
S: LumaStandard<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Luma<S, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Luv<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> FromColorUnclamped<Luv<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]fn from_color_unclamped(color: Luv<Wp, T>) -> Self
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impl<Wp, T, S> FromColorUnclamped<Rgb<S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
S: RgbStandard,
S::Space: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, S> FromColorUnclamped<Rgb<S, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
S: RgbStandard,
S::Space: RgbSpace<WhitePoint = Wp>,
[src]fn from_color_unclamped(color: Rgb<S, T>) -> Self
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impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
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impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
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color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
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impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
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color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
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impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
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color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
S: RgbStandard,
T: FloatComponent,
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impl<S, T> FromColorUnclamped<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
S: RgbStandard,
T: FloatComponent,
[src]fn from_color_unclamped(
color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
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color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
impl<S, T> FromColorUnclamped<Xyz<<S as LumaStandard>::WhitePoint, T>> for Luma<S, T> where
S: LumaStandard,
T: FloatComponent,
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impl<S, T> FromColorUnclamped<Xyz<<S as LumaStandard>::WhitePoint, T>> for Luma<S, T> where
S: LumaStandard,
T: FloatComponent,
[src]fn from_color_unclamped(color: Xyz<S::WhitePoint, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Xyz<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Lab<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Lab<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Xyz<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Lch<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Lch<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Xyz<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Lchuv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Lchuv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Xyz<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Luv<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Luv<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Xyz<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Xyz<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Xyz<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(color: Xyz<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Yxy<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Yxy<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
[src]fn from_color_unclamped(xyz: Xyz<Wp, T>) -> Self
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impl<Wp, T> FromColorUnclamped<Yxy<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> FromColorUnclamped<Yxy<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]fn from_color_unclamped(color: Yxy<Wp, T>) -> Self
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impl<Wp: WhitePoint, T: FloatComponent> Into<(T, T, T)> for Xyz<Wp, T>
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impl<Wp: WhitePoint, T: FloatComponent> Into<(T, T, T)> for Xyz<Wp, T>
[src]impl<Wp, T> Mix for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Mix for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> Mul<T> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Mul<T> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> Mul<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Mul<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> MulAssign<T> for Xyz<Wp, T> where
T: FloatComponent + MulAssign,
Wp: WhitePoint,
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impl<Wp, T> MulAssign<T> for Xyz<Wp, T> where
T: FloatComponent + MulAssign,
Wp: WhitePoint,
[src]fn mul_assign(&mut self, c: T)
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impl<Wp, T> MulAssign<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + MulAssign,
Wp: WhitePoint,
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impl<Wp, T> MulAssign<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + MulAssign,
Wp: WhitePoint,
[src]fn mul_assign(&mut self, other: Xyz<Wp, T>)
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impl<Wp, T> PartialEq<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + PartialEq,
Wp: WhitePoint,
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impl<Wp, T> PartialEq<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + PartialEq,
Wp: WhitePoint,
[src]impl<Wp, T> Pixel<T> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> Pixel<T> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]const CHANNELS: usize
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fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
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fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
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fn into_raw<P: RawPixelSized<T>>(self) -> P
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fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
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fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
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fn from_raw_slice(slice: &[T]) -> &[Self]
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fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
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fn into_raw_slice(slice: &[Self]) -> &[T]
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fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
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impl<Wp, T> RelativeContrast for Xyz<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
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impl<Wp, T> RelativeContrast for Xyz<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
[src]type Scalar = T
The type of the contrast ratio.
fn get_contrast_ratio(&self, other: &Self) -> T
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fn has_min_contrast_text(&self, other: &Self) -> bool
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fn has_min_contrast_large_text(&self, other: &Self) -> bool
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fn has_enhanced_contrast_text(&self, other: &Self) -> bool
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fn has_enhanced_contrast_large_text(&self, other: &Self) -> bool
[src]
fn has_min_contrast_graphics(&self, other: &Self) -> bool
[src]
impl<Wp, T> RelativeEq<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + RelativeEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
[src]
impl<Wp, T> RelativeEq<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + RelativeEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
[src]fn default_max_relative() -> T::Epsilon
[src]
fn relative_eq(
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
fn relative_ne(
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
impl<Wp, T> Shade for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]
impl<Wp, T> Shade for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> Sub<T> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]
impl<Wp, T> Sub<T> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> Sub<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]
impl<Wp, T> Sub<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> SubAssign<T> for Xyz<Wp, T> where
T: FloatComponent + SubAssign,
Wp: WhitePoint,
[src]
impl<Wp, T> SubAssign<T> for Xyz<Wp, T> where
T: FloatComponent + SubAssign,
Wp: WhitePoint,
[src]fn sub_assign(&mut self, c: T)
[src]
impl<Wp, T> SubAssign<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + SubAssign,
Wp: WhitePoint,
[src]
impl<Wp, T> SubAssign<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + SubAssign,
Wp: WhitePoint,
[src]fn sub_assign(&mut self, other: Xyz<Wp, T>)
[src]
impl<Wp, T> UlpsEq<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + UlpsEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
[src]
impl<Wp, T> UlpsEq<Xyz<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent + UlpsEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
[src]impl<Wp, T, _A> WithAlpha<_A> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
_A: Component,
[src]
impl<Wp, T, _A> WithAlpha<_A> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
_A: Component,
[src]type Color = Self
The opaque color type, without any transparency. Read more
type WithAlpha = Alpha<Self, _A>
The color type with transparency applied. Read more
fn with_alpha(self, alpha: _A) -> Self::WithAlpha
[src]
fn without_alpha(self) -> Self::Color
[src]
fn split(self) -> (Self::Color, _A)
[src]
fn opaque(self) -> Self::WithAlpha
[src]
fn transparent(self) -> Self::WithAlpha
[src]
impl<Wp, T> Copy for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Eq for Xyz<Wp, T> where
T: FloatComponent + Eq,
Wp: WhitePoint,
[src]
T: FloatComponent + Eq,
Wp: WhitePoint,
Auto Trait Implementations
impl<Wp, T> RefUnwindSafe for Xyz<Wp, T> where
T: RefUnwindSafe,
Wp: RefUnwindSafe,
T: RefUnwindSafe,
Wp: RefUnwindSafe,
impl<Wp, T> Send for Xyz<Wp, T> where
T: Send,
Wp: Send,
T: Send,
Wp: Send,
impl<Wp, T> Sync for Xyz<Wp, T> where
T: Sync,
Wp: Sync,
T: Sync,
Wp: Sync,
impl<Wp, T> Unpin for Xyz<Wp, T> where
T: Unpin,
Wp: Unpin,
T: Unpin,
Wp: Unpin,
impl<Wp, T> UnwindSafe for Xyz<Wp, T> where
T: UnwindSafe,
Wp: UnwindSafe,
T: UnwindSafe,
Wp: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
T: FloatComponent,
S: IntoColorUnclamped<Xyz<Swp, T>>,
Swp: WhitePoint,
Dwp: WhitePoint,
D: FromColorUnclamped<Xyz<Dwp, T>>,
[src]
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
T: FloatComponent,
S: IntoColorUnclamped<Xyz<Swp, T>>,
Swp: WhitePoint,
Dwp: WhitePoint,
D: FromColorUnclamped<Xyz<Dwp, T>>,
[src]pub fn adapt_from_using<M>(S, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_from(color: S) -> Self
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
[src]pub fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
[src]
impl<T, U> FromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]
impl<T, U> FromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]pub fn from_color(T) -> U
[src]
impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
[src]
impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
[src]pub fn into_color(Self) -> U
[src]
impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
[src]
impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
[src]pub fn into_color_unclamped(Self) -> U
[src]
impl<T, U> TryFromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]
impl<T, U> TryFromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
[src]pub fn try_from_color(T) -> Result<U, OutOfBounds<U>>
[src]
impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
[src]
impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
[src]