Trait palette::GetHue [−][src]
A trait for colors where a hue may be calculated.
use approx::assert_relative_eq; use palette::{GetHue, LinSrgb}; let red = LinSrgb::new(1.0f32, 0.0, 0.0); let green = LinSrgb::new(0.0f32, 1.0, 0.0); let blue = LinSrgb::new(0.0f32, 0.0, 1.0); let gray = LinSrgb::new(0.5f32, 0.5, 0.5); assert_relative_eq!(red.get_hue().unwrap(), 0.0.into()); assert_relative_eq!(green.get_hue().unwrap(), 120.0.into()); assert_relative_eq!(blue.get_hue().unwrap(), 240.0.into()); assert_eq!(gray.get_hue(), None);
Associated Types
type Hue
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The kind of hue unit this color space uses.
The hue is most commonly calculated as an angle around a color circle and may not always be uniform between color spaces. It’s therefore not recommended to take one type of hue and apply it to a color space that expects an other.
Required methods
fn get_hue(&self) -> Option<Self::Hue>
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Calculate a hue if possible.
Colors in the gray scale has no well defined hue and should preferably
return None
.
Implementors
impl<S, T> GetHue for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: FloatComponent,
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impl<S, T> GetHue for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: FloatComponent,
[src]impl<S, T> GetHue for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> GetHue for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> GetHue for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> GetHue for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<S, T> GetHue for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
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impl<S, T> GetHue for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
[src]impl<Wp, T> GetHue for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> GetHue for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> GetHue for Lab<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> GetHue for Lab<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> GetHue for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> GetHue for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
[src]impl<Wp, T> GetHue for Lchuv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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impl<Wp, T> GetHue for Lchuv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
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