Trait palette::Mix [−][src]
A trait for linear color interpolation.
use approx::assert_relative_eq; use palette::{LinSrgb, Mix}; let a = LinSrgb::new(0.0, 0.5, 1.0); let b = LinSrgb::new(1.0, 0.5, 0.0); assert_relative_eq!(a.mix(&b, 0.0), a); assert_relative_eq!(a.mix(&b, 0.5), LinSrgb::new(0.5, 0.5, 0.5)); assert_relative_eq!(a.mix(&b, 1.0), b);
Associated Types
Loading content...Required methods
fn mix(&self, other: &Self, factor: Self::Scalar) -> Self[src]
Mix the color with an other color, by factor.
factor should be between 0.0 and 1.0, where 0.0 will result in
the same color as self and 1.0 will result in the same color as
other.
Implementors
impl<S, T> Mix for Luma<S, T> where
T: FloatComponent,
S: LumaStandard<TransferFn = LinearFn>, [src]
impl<S, T> Mix for Luma<S, T> where
T: FloatComponent,
S: LumaStandard<TransferFn = LinearFn>, [src]impl<S, T> Mix for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: FloatComponent, [src]
impl<S, T> Mix for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: FloatComponent, [src]impl<S, T> Mix for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard, [src]
impl<S, T> Mix for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard, [src]impl<S, T> Mix for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard, [src]
impl<S, T> Mix for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard, [src]impl<S, T> Mix for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard, [src]
impl<S, T> Mix for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard, [src]impl<Wp, T> Mix for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]
impl<Wp, T> Mix for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]impl<Wp, T> Mix for Lab<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]
impl<Wp, T> Mix for Lab<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]impl<Wp, T> Mix for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]
impl<Wp, T> Mix for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]impl<Wp, T> Mix for Lchuv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]
impl<Wp, T> Mix for Lchuv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]impl<Wp, T> Mix for Luv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]
impl<Wp, T> Mix for Luv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]impl<Wp, T> Mix for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]
impl<Wp, T> Mix for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]impl<Wp, T> Mix for Yxy<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]
impl<Wp, T> Mix for Yxy<Wp, T> where
T: FloatComponent,
Wp: WhitePoint, [src]