Struct palette::encoding::gamma::Gamma [−][src]
Gamma encoding.
Gamma encoding or gamma correction is used to transform the intensity
values to either match a non-linear display, like CRT, or to prevent
banding among the darker colors. GammaRgb
represents a gamma corrected
RGB color, where the intensities are encoded using the following power-law
expression: V γ (where V is the intensity value an γ is the
encoding gamma).
The gamma value is stored as a simple type that represents an f32
constant.
Trait Implementations
impl<Wp: WhitePoint, N: Number> LumaStandard for Gamma<Wp, N>
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impl<Wp: WhitePoint, N: Number> LumaStandard for Gamma<Wp, N>
[src]type WhitePoint = Wp
The white point of the color space.
type TransferFn = GammaFn<N>
The transfer function for the luminance component.
impl<S: RgbSpace, N: Number> RgbStandard for Gamma<S, N>
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impl<S: RgbSpace, N: Number> RgbStandard for Gamma<S, N>
[src]type Space = S
The RGB color space.
type TransferFn = GammaFn<N>
The transfer function for the color components.
impl<S: Copy, N: Copy + Number> Copy for Gamma<S, N>
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impl<S: Eq, N: Eq + Number> Eq for Gamma<S, N>
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impl<S, N: Number> StructuralEq for Gamma<S, N>
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impl<S, N: Number> StructuralPartialEq for Gamma<S, N>
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Auto Trait Implementations
impl<S, N> RefUnwindSafe for Gamma<S, N> where
N: RefUnwindSafe,
S: RefUnwindSafe,
N: RefUnwindSafe,
S: RefUnwindSafe,
impl<S, N> Send for Gamma<S, N> where
N: Send,
S: Send,
N: Send,
S: Send,
impl<S, N> Sync for Gamma<S, N> where
N: Sync,
S: Sync,
N: Sync,
S: Sync,
impl<S, N> Unpin for Gamma<S, N> where
N: Unpin,
S: Unpin,
N: Unpin,
S: Unpin,
impl<S, N> UnwindSafe for Gamma<S, N> where
N: UnwindSafe,
S: UnwindSafe,
N: UnwindSafe,
S: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
[src]pub fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
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impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
[src]pub fn into_color(Self) -> U
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impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
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impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
[src]pub fn into_color_unclamped(Self) -> U
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impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
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impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
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