Struct palette::Hsluv[][src]

#[repr(C)]
pub struct Hsluv<Wp = D65, T = f32> where
    T: FloatComponent,
    Wp: WhitePoint
{ pub hue: LuvHue<T>, pub saturation: T, pub l: T, pub white_point: PhantomData<Wp>, }

HSLuv color space.

The HSLuv color space can be seen as a cylindrical version of CIELUV, similar to LCHuv, with the additional benefit of streching the chroma values to a uniform saturation range [0.0, 100.0]. This makes HSLuv much more convenient for generating colors than Lchuv, as the set of valid saturation values is independent of lightness and hue.

Fields

hue: LuvHue<T>

The hue of the color, in degrees. Decides if it’s red, blue, purple, etc.

saturation: T

The colorfulness of the color, as a percentage of the maximum available chroma. 0.0 gives gray scale colors and 100.0 will give absolutely clear colors.

l: T

Decides how light the color will look. 0.0 will be black, 50.0 will give a clear color, and 100.0 will give white.

white_point: PhantomData<Wp>

The white point and RGB primaries this color is adapted to. The default is the sRGB standard.

Implementations

impl<T> Hsluv<D65, T> where
    T: FloatComponent
[src]

pub fn new<H: Into<LuvHue<T>>>(hue: H, saturation: T, l: T) -> Hsluv<D65, T>[src]

HSLuv with standard D65 whitepoint

impl<Wp, T> Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

pub fn with_wp<H: Into<LuvHue<T>>>(hue: H, saturation: T, l: T) -> Hsluv<Wp, T>[src]

HSLuv with custom whitepoint.

pub fn into_components(self) -> (LuvHue<T>, T, T)[src]

Convert to a (hue, saturation, l) tuple.

pub fn from_components<H: Into<LuvHue<T>>>(
    (hue, saturation, l): (H, T, T)
) -> Self
[src]

Convert from a (hue, saturation, l) tuple.

pub fn min_saturation() -> T[src]

Return the saturation value minimum.

pub fn max_saturation() -> T[src]

Return the saturation value maximum.

pub fn min_l() -> T[src]

Return the l value minimum.

pub fn max_l() -> T[src]

Return the l value maximum.

Trait Implementations

impl<Wp, T> AbsDiffEq<Hsluv<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent + AbsDiffEq,
    T::Epsilon: Copy + FloatComponent,
    Wp: WhitePoint + PartialEq
[src]

type Epsilon = T::Epsilon

Used for specifying relative comparisons.

impl<Wp, T> Add<Hsluv<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Output = Hsluv<Wp, T>

The resulting type after applying the + operator.

impl<Wp, T> Add<T> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Output = Hsluv<Wp, T>

The resulting type after applying the + operator.

impl<Wp, T> AddAssign<Hsluv<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent + AddAssign,
    Wp: WhitePoint
[src]

impl<Wp, T> AddAssign<T> for Hsluv<Wp, T> where
    T: FloatComponent + AddAssign,
    Wp: WhitePoint
[src]

impl<Wp, T, P: ?Sized> AsMut<P> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    P: RawPixel<T>, 
[src]

impl<Wp, T, P: ?Sized> AsRef<P> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    P: RawPixel<T>, 
[src]

impl<Wp, T> Clamp for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp, T> Clone for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp: Debug, T: Debug> Debug for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp, T> Default for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp: WhitePoint, T: FloatComponent, H: Into<LuvHue<T>>> From<(H, T, T)> for Hsluv<Wp, T>[src]

impl<Wp, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    _C: IntoColorUnclamped<Self>,
    _A: Component
[src]

impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsv<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S: RgbStandard, T: Component> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Hsluv<<S as LumaStandard>::WhitePoint, T>> for Luma<S, T> where
    T: Component,
    S: LumaStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Lab<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Lch<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Lchuv<Wp, T> where
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Luv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Xyz<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Yxy<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T, _S> FromColorUnclamped<Hsv<_S, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T> FromColorUnclamped<Lab<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp, T, _S> FromColorUnclamped<Luma<_S, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: LumaStandard<WhitePoint = Wp>, 
[src]

impl<Wp, T> FromColorUnclamped<Luv<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T, _S> FromColorUnclamped<Rgb<_S, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Yxy<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> GetHue for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Hue = LuvHue<T>

The kind of hue unit this color space uses. Read more

impl<Wp, T> Hue for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp: WhitePoint, T: FloatComponent> Into<(LuvHue<T>, T, T)> for Hsluv<Wp, T>[src]

impl<Wp, T> Mix for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Scalar = T

The type of the mixing factor.

impl<Wp, T> PartialEq<Hsluv<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent + PartialEq,
    Wp: WhitePoint
[src]

impl<Wp, T> Pixel<T> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp, T> RelativeContrast for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Scalar = T

The type of the contrast ratio.

impl<Wp, T> RelativeEq<Hsluv<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent + RelativeEq,
    T::Epsilon: Copy + FloatComponent,
    Wp: WhitePoint + PartialEq
[src]

impl<Wp, T> Saturate for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Scalar = T

The type of the (de)saturation modifier.

impl<Wp, T> Shade for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Scalar = T

The type of the lighten/darken modifier.

impl<Wp, T> Sub<Hsluv<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Output = Hsluv<Wp, T>

The resulting type after applying the - operator.

impl<Wp, T> Sub<T> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Output = Hsluv<Wp, T>

The resulting type after applying the - operator.

impl<Wp, T> SubAssign<Hsluv<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent + SubAssign,
    Wp: WhitePoint
[src]

impl<Wp, T> SubAssign<T> for Hsluv<Wp, T> where
    T: FloatComponent + SubAssign,
    Wp: WhitePoint
[src]

impl<Wp, T> UlpsEq<Hsluv<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent + UlpsEq,
    T::Epsilon: Copy + FloatComponent,
    Wp: WhitePoint + PartialEq
[src]

impl<Wp, T, _A> WithAlpha<_A> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    _A: Component
[src]

type Color = Self

The opaque color type, without any transparency. Read more

type WithAlpha = Alpha<Self, _A>

The color type with transparency applied. Read more

impl<Wp, T> Copy for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp, T> Eq for Hsluv<Wp, T> where
    T: FloatComponent + Eq,
    Wp: WhitePoint
[src]

Auto Trait Implementations

impl<Wp, T> RefUnwindSafe for Hsluv<Wp, T> where
    T: RefUnwindSafe,
    Wp: RefUnwindSafe

impl<Wp, T> Send for Hsluv<Wp, T> where
    T: Send,
    Wp: Send

impl<Wp, T> Sync for Hsluv<Wp, T> where
    T: Sync,
    Wp: Sync

impl<Wp, T> Unpin for Hsluv<Wp, T> where
    T: Unpin,
    Wp: Unpin

impl<Wp, T> UnwindSafe for Hsluv<Wp, T> where
    T: UnwindSafe,
    Wp: UnwindSafe

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
    T: FloatComponent,
    S: IntoColorUnclamped<Xyz<Swp, T>>,
    Swp: WhitePoint,
    Dwp: WhitePoint,
    D: FromColorUnclamped<Xyz<Dwp, T>>, 
[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    T: FloatComponent,
    Swp: WhitePoint,
    Dwp: WhitePoint,
    D: AdaptFrom<S, Swp, Dwp, T>, 
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> FromColor<T> for U where
    U: FromColorUnclamped<T> + Clamp
[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> IntoColor<U> for T where
    U: FromColor<T>, 
[src]

impl<T, U> IntoColorUnclamped<U> for T where
    U: FromColorUnclamped<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryFromColor<T> for U where
    U: FromColorUnclamped<T> + Clamp
[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> TryIntoColor<U> for T where
    U: TryFromColor<T>, 
[src]