Struct palette::Lchuv[][src]

#[repr(C)]
pub struct Lchuv<Wp = D65, T = f32> where
    T: FloatComponent,
    Wp: WhitePoint
{ pub l: T, pub chroma: T, pub hue: LuvHue<T>, pub white_point: PhantomData<Wp>, }

CIE L*C*uv h°uv, a polar version of CIE L*u*v*.

L*C*uv h°uv shares its range and perceptual uniformity with L*u*v*, but it’s a cylindrical color space, like HSL and HSV. This gives it the same ability to directly change the hue and colorfulness of a color, while preserving other visual aspects.

Fields

l: T

L* is the lightness of the color. 0.0 gives absolute black and 100.0 gives the brightest white.

chroma: T

C*uv is the colorfulness of the color. It’s similar to saturation. 0.0 gives gray scale colors, and numbers around 130-180 gives fully saturated colors, depending on the hue. The upper limit of 180 should include the whole L*u*v*.

hue: LuvHue<T>

The hue of the color, in degrees. Decides if it’s red, blue, purple, etc.

white_point: PhantomData<Wp>

The white point associated with the color’s illuminant and observer. D65 for 2 degree observer is used by default.

Implementations

impl<T> Lchuv<D65, T> where
    T: FloatComponent
[src]

pub fn new<H: Into<LuvHue<T>>>(l: T, chroma: T, hue: H) -> Lchuv<D65, T>[src]

CIE L*C*uv h°uv with white point D65.

impl<Wp, T> Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

pub fn with_wp<H: Into<LuvHue<T>>>(l: T, chroma: T, hue: H) -> Lchuv<Wp, T>[src]

CIE L*C*uv h°uv

pub fn into_components(self) -> (T, T, LuvHue<T>)[src]

Convert to a (L\*, C\*uv, h°uv) tuple.

pub fn from_components<H: Into<LuvHue<T>>>((l, chroma, hue): (T, T, H)) -> Self[src]

Convert from a (L\*, C\*uv, h°uv) tuple.

pub fn min_l() -> T[src]

Return the l value minimum.

pub fn max_l() -> T[src]

Return the l value maximum.

pub fn min_chroma() -> T[src]

Return the chroma value minimum.

pub fn max_chroma() -> T[src]

Return the chroma value maximum.

Trait Implementations

impl<Wp, T> AbsDiffEq<Lchuv<Wp, T>> for Lchuv<Wp, T> where
    T: FloatComponent + AbsDiffEq,
    T::Epsilon: Copy + FloatComponent,
    Wp: WhitePoint + PartialEq
[src]

type Epsilon = T::Epsilon

Used for specifying relative comparisons.

impl<Wp, T> Add<Lchuv<Wp, T>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Output = Lchuv<Wp, T>

The resulting type after applying the + operator.

impl<Wp, T> Add<T> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Output = Lchuv<Wp, T>

The resulting type after applying the + operator.

impl<Wp, T> AddAssign<Lchuv<Wp, T>> for Lchuv<Wp, T> where
    T: FloatComponent + AddAssign,
    Wp: WhitePoint
[src]

impl<Wp, T> AddAssign<T> for Lchuv<Wp, T> where
    T: FloatComponent + AddAssign,
    Wp: WhitePoint
[src]

impl<Wp, T, P: ?Sized> AsMut<P> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    P: RawPixel<T>, 
[src]

impl<Wp, T, P: ?Sized> AsRef<P> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    P: RawPixel<T>, 
[src]

impl<Wp, T> Clamp for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp, T> Clone for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp: Debug, T: Debug> Debug for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp, T> Default for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp: WhitePoint, T: FloatComponent, H: Into<LuvHue<T>>> From<(T, T, H)> for Lchuv<Wp, T>[src]

impl<Wp, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    _C: IntoColorUnclamped<Self>,
    _A: Component
[src]

impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Lchuv<Wp, T> where
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T, _S> FromColorUnclamped<Hsv<_S, T>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T> FromColorUnclamped<Lab<Wp, T>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Lchuv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Lchuv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsv<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Lchuv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
    T: FloatComponent,
    S: RgbStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S: RgbStandard, T: Component> FromColorUnclamped<Lchuv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
    T: FloatComponent,
    T: FloatComponent
[src]

impl<S, T> FromColorUnclamped<Lchuv<<S as LumaStandard>::WhitePoint, T>> for Luma<S, T> where
    T: Component,
    S: LumaStandard,
    T: FloatComponent,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Hsluv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Lab<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Lch<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Lchuv<Wp, T> where
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Luv<Wp, T> where
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Xyz<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Yxy<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T, _S> FromColorUnclamped<Luma<_S, T>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: LumaStandard<WhitePoint = Wp>, 
[src]

impl<Wp, T> FromColorUnclamped<Luv<Wp, T>> for Lchuv<Wp, T> where
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T, _S> FromColorUnclamped<Rgb<_S, T>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    _S: RgbStandard,
    _S::Space: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> FromColorUnclamped<Yxy<Wp, T>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent,
    Wp: WhitePoint,
    T: FloatComponent
[src]

impl<Wp, T> GetHue for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Hue = LuvHue<T>

The kind of hue unit this color space uses. Read more

impl<Wp, T> Hue for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp: WhitePoint, T: FloatComponent> Into<(T, T, LuvHue<T>)> for Lchuv<Wp, T>[src]

impl<Wp, T> Mix for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Scalar = T

The type of the mixing factor.

impl<Wp, T> PartialEq<Lchuv<Wp, T>> for Lchuv<Wp, T> where
    T: FloatComponent + PartialEq,
    Wp: WhitePoint
[src]

impl<Wp, T> Pixel<T> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp, T> RelativeContrast for Lchuv<Wp, T> where
    Wp: WhitePoint,
    T: FloatComponent
[src]

type Scalar = T

The type of the contrast ratio.

impl<Wp, T> RelativeEq<Lchuv<Wp, T>> for Lchuv<Wp, T> where
    T: FloatComponent + RelativeEq,
    T::Epsilon: Copy + FloatComponent,
    Wp: WhitePoint + PartialEq
[src]

impl<Wp, T> Saturate for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Scalar = T

The type of the (de)saturation modifier.

impl<Wp, T> Shade for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Scalar = T

The type of the lighten/darken modifier.

impl<Wp, T> Sub<Lchuv<Wp, T>> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Output = Lchuv<Wp, T>

The resulting type after applying the - operator.

impl<Wp, T> Sub<T> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

type Output = Lchuv<Wp, T>

The resulting type after applying the - operator.

impl<Wp, T> SubAssign<Lchuv<Wp, T>> for Lchuv<Wp, T> where
    T: FloatComponent + SubAssign,
    Wp: WhitePoint
[src]

impl<Wp, T> SubAssign<T> for Lchuv<Wp, T> where
    T: FloatComponent + SubAssign,
    Wp: WhitePoint
[src]

impl<Wp, T> UlpsEq<Lchuv<Wp, T>> for Lchuv<Wp, T> where
    T: FloatComponent + UlpsEq,
    T::Epsilon: Copy + FloatComponent,
    Wp: WhitePoint + PartialEq
[src]

impl<Wp, T, _A> WithAlpha<_A> for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint,
    _A: Component
[src]

type Color = Self

The opaque color type, without any transparency. Read more

type WithAlpha = Alpha<Self, _A>

The color type with transparency applied. Read more

impl<Wp, T> Copy for Lchuv<Wp, T> where
    T: FloatComponent,
    Wp: WhitePoint
[src]

impl<Wp, T> Eq for Lchuv<Wp, T> where
    T: FloatComponent + Eq,
    Wp: WhitePoint
[src]

Auto Trait Implementations

impl<Wp, T> RefUnwindSafe for Lchuv<Wp, T> where
    T: RefUnwindSafe,
    Wp: RefUnwindSafe

impl<Wp, T> Send for Lchuv<Wp, T> where
    T: Send,
    Wp: Send

impl<Wp, T> Sync for Lchuv<Wp, T> where
    T: Sync,
    Wp: Sync

impl<Wp, T> Unpin for Lchuv<Wp, T> where
    T: Unpin,
    Wp: Unpin

impl<Wp, T> UnwindSafe for Lchuv<Wp, T> where
    T: UnwindSafe,
    Wp: UnwindSafe

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
    T: FloatComponent,
    S: IntoColorUnclamped<Xyz<Swp, T>>,
    Swp: WhitePoint,
    Dwp: WhitePoint,
    D: FromColorUnclamped<Xyz<Dwp, T>>, 
[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    T: FloatComponent,
    Swp: WhitePoint,
    Dwp: WhitePoint,
    D: AdaptFrom<S, Swp, Dwp, T>, 
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> FromColor<T> for U where
    U: FromColorUnclamped<T> + Clamp
[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> IntoColor<U> for T where
    U: FromColor<T>, 
[src]

impl<T, U> IntoColorUnclamped<U> for T where
    U: FromColorUnclamped<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryFromColor<T> for U where
    U: FromColorUnclamped<T> + Clamp
[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> TryIntoColor<U> for T where
    U: TryFromColor<T>, 
[src]